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Old August 27th, 2006, 08:36 PM
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Mobhack Mobhack is offline
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Default Re: Attack helicopters and artillery Q

well - I think the code will detect they are "air" and remove them when no flights are left. So putting them in the arty page may not be a problem (other than users will not think to look there perhaps).

But the game philosophy is that "flights" are 2 or 3 air units each, and if you made say a 6 helo battery of these then the user is getting 6 helos for the cost of a flight.

(If I were to rewrite the code from scratch I would use total number of airframes as a limiter, and count the noses of such in each air formation purchased, most likely).

Cheers
Andy
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Old August 27th, 2006, 08:43 PM

thatguy96 thatguy96 is offline
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Default Re: Attack helicopters and artillery Q

This is true, I had forgotten those general rules about the size of air formations.
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