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May 28th, 2007, 10:52 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: A little artisanal map... with 1225 provinces
My really large maps with specials tends to get complaints about lockups, but its really just that the game takes a LONG time to create the first turn. Especially if the map uses lots of randoms.
I find that assigning set items (instead of #randomequip), assigning province names, naming assigned commanders, etc will help with that lag.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 28th, 2007, 04:22 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: A little artisanal map... with 1225 provinces
BTW Gandalf, if you haven't tried playing on this map, I would recommend it. It reminds me of playing in some GM's giant RPG world. The different locations feel like they could have some background to them.
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May 28th, 2007, 11:22 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: A little artisanal map... with 1225 provinces
This looks really neat,
I'm holding out for the roomier 1500 province map though

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You've sailed off the edge of the map--here there be badgers!
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May 28th, 2007, 11:55 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: A little artisanal map... with 1225 provinces
Southern Hraak Forest (1186) looks like it should have Forest terrain.
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May 29th, 2007, 02:23 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: A little artisanal map... with 1225 provinces
Don't you know the legend?
The Elders speak of the time when the hemp plants in Southern Hraak grew as tall as trees and glittered with THC crystals as heavy as a thick snowfall.
Then one day the hoburgs moved in...
.................................................. .........
...but the Elders preserve the memory of that golden age.
__________________
You've sailed off the edge of the map--here there be badgers!
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June 2nd, 2008, 02:17 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: A little artisanal map... with 1225 provinces
Yes, I've been playing a game (on and off) on this map for a year now, and am still quite enjoying it. There's an appeal for me to the hand-made role-playing origins of the map and also to the "it's enormous" factor!
I think it works well if, like me, you like to play in a thematic style, rather than treating the game as a logic problem to beat (though with mods, it could probably be made into a tough logic problem).
I have a couple of technical concerns though, about when my huge game might run into the hard-coded units-in-the-world limit (it hasn't yet), and a balance issue about when I will reach critical mass against the AI nations (though at that point, I could either declare victory or complaisance, perhaps letting many turns go by without doing much in order to let the AI regenerate a more interesting situation).
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June 30th, 2010, 04:59 PM
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Corporal
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Join Date: Oct 2002
Location: Displaced NYC'r in OH
Posts: 131
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: A little artisanal map... with 1225 provinces
Hail Gents,
I just started a game on this map a few nights ago and have yet to figure out how to get a force to enter caverns. I have force at one end, left click normally to move to proper cavern province, but no corresponding line indicating a move shows up, nor does my unit indicate a "move" pending.
Is there something I'm missing to venture into the Caverns from the main surface? Help! I want to emerge at an unsuspecting nemesis' BBQ unannounced :-)
BTW...amazing map. Just amazing. Reminds me a bit of the old "Empire of the Fading Suns" game maps.
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