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  #1  
Old May 28th, 2007, 10:52 AM
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Default Re: A little artisanal map... with 1225 provinces

My really large maps with specials tends to get complaints about lockups, but its really just that the game takes a LONG time to create the first turn. Especially if the map uses lots of randoms.

I find that assigning set items (instead of #randomequip), assigning province names, naming assigned commanders, etc will help with that lag.
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Old May 28th, 2007, 04:22 PM
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Default Re: A little artisanal map... with 1225 provinces

BTW Gandalf, if you haven't tried playing on this map, I would recommend it. It reminds me of playing in some GM's giant RPG world. The different locations feel like they could have some background to them.
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Old May 28th, 2007, 11:22 PM
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Default Re: A little artisanal map... with 1225 provinces

This looks really neat,
I'm holding out for the roomier 1500 province map though

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Old May 28th, 2007, 11:55 PM
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Default Re: A little artisanal map... with 1225 provinces

Southern Hraak Forest (1186) looks like it should have Forest terrain.
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  #5  
Old May 29th, 2007, 02:23 PM
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Default Re: A little artisanal map... with 1225 provinces

Don't you know the legend?

The Elders speak of the time when the hemp plants in Southern Hraak grew as tall as trees and glittered with THC crystals as heavy as a thick snowfall.

Then one day the hoburgs moved in...

.................................................. .........

...but the Elders preserve the memory of that golden age.
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Old June 2nd, 2008, 02:17 PM
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Default Re: A little artisanal map... with 1225 provinces

Yes, I've been playing a game (on and off) on this map for a year now, and am still quite enjoying it. There's an appeal for me to the hand-made role-playing origins of the map and also to the "it's enormous" factor!

I think it works well if, like me, you like to play in a thematic style, rather than treating the game as a logic problem to beat (though with mods, it could probably be made into a tough logic problem).

I have a couple of technical concerns though, about when my huge game might run into the hard-coded units-in-the-world limit (it hasn't yet), and a balance issue about when I will reach critical mass against the AI nations (though at that point, I could either declare victory or complaisance, perhaps letting many turns go by without doing much in order to let the AI regenerate a more interesting situation).
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Old June 30th, 2010, 04:59 PM

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Default Re: A little artisanal map... with 1225 provinces

Hail Gents,

I just started a game on this map a few nights ago and have yet to figure out how to get a force to enter caverns. I have force at one end, left click normally to move to proper cavern province, but no corresponding line indicating a move shows up, nor does my unit indicate a "move" pending.

Is there something I'm missing to venture into the Caverns from the main surface? Help! I want to emerge at an unsuspecting nemesis' BBQ unannounced :-)

BTW...amazing map. Just amazing. Reminds me a bit of the old "Empire of the Fading Suns" game maps.
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