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  #1  
Old September 15th, 2007, 03:40 PM
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Default Re: Dominions : The Movie

Quote:
Aezeal said:
Comics are about individuals.. Dominions is NOT about individuals
You could narrate from the top down (Pretender, the ultimate Deus Ex Machina) or from the bottom up.

After all, when sacrificing Mictlan Blood Slaves to spread Dominion, do they not bleed? Do they not have hearts that beat?

4 out of 5 Mictlan Priests say: "Yes, at least they did at the beginning". The 5th Priest was a Moon Priest, so it's debatable whether he understood the question in the first place

Good lord, LA R'Lyeh and Ermor are practically begging for a visit by Rincewind, Egregious Professor of Cruel and Unusual Geography.

I did mention Samurai Cat and The Redeemer, didn't I?

Edited for poor spelling, the typing equivalent of wiping spit off the person you've been talking to.
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  #2  
Old September 15th, 2007, 03:46 PM
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Default Re: Dominions : The Movie

I'd like to add why not Dominionclix? You know, those collectible miniature games? I mean c'mon, if HALO with about four different units in the video game rates their own clix game, how about Dominion's 1500+ units?
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Old September 16th, 2007, 03:54 AM
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Default Re: Dominions : The Movie

>Comics are about individuals.. Dominions is NOT about individuals

Dominions is about individuals! Just plenty of them .

What is a clix?
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Old September 16th, 2007, 03:57 AM
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Default Re: Dominions : The Movie

A clix game is like...

http://www.wizkidsgames.com/heroclix/

Basically it's a miniatures game where instead of having a book with all the army stats/abilities in it, you have a dial on the base of each unit that you click one way or the other to represent damage.

Personally I think it's a little silly. I don't know if you've ever tried to play a minature game where you're suppose to be constantly picking up almost every fig on the map and then replacing them into exactly the same spot, but it's quite difficult to prevent disputes when the units go back down.

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Old September 16th, 2007, 04:07 AM
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Default Re: Dominions : The Movie

Aha! Then I've seen them. I got some kind of tiny heroine when I was at Origins.

I suppose it is easier than stacks of paper bits with units, numbers, conditions etc, though. I never played much ASL, but I have witnessed my friend's irritation over large stacks separated in mid by foxholes or building levels, adjacent to other stacks of similar configuration. But there is perhaps not as much disputes going on at least.
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Old September 16th, 2007, 04:13 AM
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Default Re: Dominions : The Movie

If this is the ASL you're talking about, and I think it is...

http://en.wikipedia.org/wiki/Advanced_Squad_Leader

Clix is a different beast entirely. There's far fewer units on the board. It's more of a game like War Hammer Fantasy Battle.

http://en.wikipedia.org/wiki/Warhammer_Fantasy_Battle

Here's a good image of what a miniature's game looks like.

http://www.urbanwarfare.co.nz/dms/im...ntent/fowb.jpg

Jazzepi
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Old September 16th, 2007, 05:32 AM

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Default Re: Dominions : The Movie

/ramble on

clix would work well with a pretender + lieutenants (heroes, unique summons, and thugs possibly (jarls)). Get a big ol hex map (possibly sectional) and only have 3 or 4 units per side on the board at once. Figure out a point system, turn it into currency and then you can "buy" new units/items/spells.

While thinking of it, anyone ever play the old LOTR card game? Leaders (pretenders) had a certain amount of..er, leadership (X)(dominion?) and could control that many (X) of units.

For instance, lady of rivers (leadership 9) could be used to lead Lanka and can control 1 Mandaha (4 pts needed), 1 Queen of air (4), and 1 (whatever that assassin hero is) (1).

Or it could be broken down further, pretenders have high leadership (8-10) and heroes have lower (2-4), then uniques, troops.

You could also add items/spells but it could get complicated quick.

Similar deal - clix (which seems to simplify stats) + WoW boardgame. Simplify the stats, add a leadership function and make it a conquest/war game. Actually, a shogun type (samurai swords) might be easier to implement.

Shogun already has:
Daimyo's - leaders/pretenders
Troops - heroes/uniques
castles
economy - provinces = money, use money to activate certain items or purchase troops.
mercenaries
experience system
and a ninja - work out a similar spell system (need to spend money to cast a spell(gems))

Have like 15 iconic spells, 10 iconic items

First round would be pretender creation using a fixed # of creation points (say 25)
Choose pretender (varies between 3-8)
Choose dominion (leadership) (say 1-10)
Pick a max of 3 spells (say 1-3 each)
Pick items (say 1-3 each)

Second round - purchase army(s)/place army(s)

We've got like 3 copies of shogun in our friends group, so I'd probably buy it

/ramble off
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Old September 16th, 2007, 05:40 AM
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Default Re: Dominions : The Movie

Quote:
Jazzepi said:
If this is the ASL you're talking about, and I think it is...

http://en.wikipedia.org/wiki/Advanced_Squad_Leader

Clix is a different beast entirely. There's far fewer units on the board. It's more of a game like War Hammer Fantasy Battle.

http://en.wikipedia.org/wiki/Warhammer_Fantasy_Battle

Here's a good image of what a miniature's game looks like.

http://www.urbanwarfare.co.nz/dms/im...ntent/fowb.jpg

Jazzepi
I just menat that not only miniature games have problems with physically moving units on the map. ASL can be rather cluttered. I have played miniature games (mostly WH).
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