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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old January 23rd, 2008, 07:19 PM
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Default Re: New Nation: Travelers

Version 0.06

- Gave Hermit "Katar" instead of "Pata" (was too lazy before);
- Raised Summoner's price to 95gp;
- Lowered maintenance for both Soldiers and Elite Soldiers of Ka;
- Possessed Prince gained a lowered cost and a 3-stage shape shift:
P.Prince -> Missionary <-> P.Captain;
- Added another armor unit that can fly - "Exterminator Armor" ("Construct Army" spell summons them at research lvl 9 instead of "Dominator Armor");
- Lowered price of "Construct Squad" and added "Construct Flying Squad" spell.
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Old July 7th, 2008, 07:02 PM
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Default Re: New Nation: Travelers

Version 0.07

Changed unit numbers to 2450-2480. I'll change the problematic numbers in my other mods when I have the time.
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Old September 3rd, 2008, 11:28 AM
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Default Re: New Nation: Travelers

Version 0.08

- "Ethereal Claw" is mrnegates;
- All armor got stonebeing;
- All Travellers got stormimmune;
- "Exterminator Armor" is stormimmune.
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