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  #1  
Old February 28th, 2008, 08:35 PM

chrispedersen chrispedersen is offline
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Default Two Suggestions for a fix:

Kris

I suspect you are using a nearest neighbor discrete averaging algorythmn to calculate new diminion.

However, the idea of dominion was the propagation of a positive dominion - which will significantly run counter to an averaging algorythmn.

I really believe that you should consider a positive dominion propagation model rather than an averaging one.
However, I believe there is a relatively easy tweak that would correct the issue.

Only consider nearest neighbors with a *negative* aka enemy dominion, when averaging on a positive dominion. This *handles* starting positions, as none of your surrounding positions will have a dominion for an initial period.

Now there is one more suggestion:
Prior to game setup, based on scale values and dominion, allow dominion to propagate throughout the map for something like 100 turns.. prior to turn 1.

This would allow the dominions to reach equilibrium - and would make scales propagate realistically throughout the map.

Chris
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  #2  
Old February 28th, 2008, 08:43 PM

Wick Wick is offline
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Default Re: Two Suggestions for a fix:

Quote:
chrispedersen said:
This would allow the dominions to reach equilibrium - and would make scales propagate realistically throughout the map.
It would also eliminate Mictlan, removing one source of evil from the world!
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  #3  
Old February 29th, 2008, 01:02 AM

chrispedersen chrispedersen is offline
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Default Re: Two Suggestions for a fix:

Quote:
Wick said:
Quote:
chrispedersen said:
This would allow the dominions to reach equilibrium - and would make scales propagate realistically throughout the map.
It would also eliminate Mictlan, removing one source of evil from the world!
Nay, for I was only speaking of scale propagation.
I would use a formula something like:
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  #4  
Old February 29th, 2008, 01:30 AM
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Saulot Saulot is offline
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Default Re: Two Suggestions for a fix:

I concur with the invisible formula, for it is beautiful in it's simplicity
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  #5  
Old February 29th, 2008, 02:43 AM
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Endoperez Endoperez is offline
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Default Re: Two Suggestions for a fix:

Quote:
chrispedersen said:
Kris

I suspect you are using a nearest neighbor discrete averaging algorythmn to calculate new diminion.
Are you suggesting a fix for the bug, or a new feature? Because the bug has been fixed already, and the fix will appear with the next patch.
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