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March 20th, 2008, 06:15 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Well, I\'m through with the game
ehm if you think it lasts to long to kill every one you have to set better goals
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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March 20th, 2008, 06:18 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Well, I\'m through with the game
It's not about time and scale. It simply isn't fun, when AI constatly does extremely stupid things. Starting from pretender design, then unit recruitment, magic use, starving armies, making suicide attacks...
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March 20th, 2008, 06:55 AM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
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Re: Well, I\'m through with the game
I agree with Ballbarian!
I still enjoy playing SP. Usually quit after mid game, but its still alot of fun.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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March 20th, 2008, 06:59 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Well, I\'m through with the game
Comperatively the AI in dominions is worse than in other games. Dominions has so much options that while AI in games has usually say x different strategies, it might also have those in dominions but x is just to low compared to all options here.
- Ai should have better pretender/scales design
- AI should be able to get enough supplies for itself
- AI should have notion of which troops are good/decent/bad and never spend money on anything in the bad group (couldn't you add a secret tag to troops saying this?)
- AI should be able to somewhat use and counter SC/thugs...
sure they will never beat humans but then SP would already be somewhat better and in SP more would be needed from a player.
In SP I coudn't really see why a SC would be so good.. since my regular armies and 1-2 mages also beat everything.. my first MP game showed me differently
MP rocks
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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March 20th, 2008, 07:08 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Toulouse, France
Posts: 579
Thanks: 2
Thanked 12 Times in 6 Posts
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Re: Well, I\'m through with the game
Quote:
In SP I coudn't really see why a SC would be so good.. since my regular armies and 1-2 mages also beat everything.. my first MP game showed me differently
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I couldn't agree more. I'm learning to see dominions and tactics differently since I started MP games. I learned that scripting could make the difference between losing and winning (I found some of the winning ones and lots of the losing ones), the point of using thugs and SC, the effect of micromanagement, that raiding actually hurts a lot. Hell, I even have found at least one good way to use harpies in a pangaean army (not patrolling!). And I'm not yet above turn 30 in the MP games I play...
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
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March 20th, 2008, 07:12 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Well, I\'m through with the game
I don't find time to continue these games, but had good experiences of challenging SP in dominions 3, using boosted AIs (with mod and map changed to give them immobile researchers, more gem income, better scales and pretenders etc...). Of course the AIs are still stupid, but if you give them about 80 RP / 20 gems a turn at start, they tend to use their mages more.
I guess I should post my AI boosters on the maps&mod forum one day.
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March 20th, 2008, 08:21 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Well, I\'m through with the game
Yep, as Twan says, you can use map commands to design the AI pretenders yourself, and then they can still be on Impossible or whatever. You can easily set it up so that the game is extremely difficult to win.
I have to agree that in the late game the AI can't compete with things like SCs and ingenious use of battle magic. But difficulties like death scale use are very easy to fix.
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March 20th, 2008, 08:23 AM
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Corporal
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Join Date: Jul 2007
Posts: 85
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Well, I\'m through with the game
Quote:
Aezeal said:
- AI should have notion of which troops are good/decent/bad and never spend money on anything in the bad group (couldn't you add a secret tag to troops saying this?)
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You could, but it would be nearly as much effort as just *improving* the bad troops (in stats, cost, or whatever it is they're so bad at), which would clearly be a better move.
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March 20th, 2008, 11:27 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: Well, I\'m through with the game
I am a SP player because I am sure that I would not be able to fulfill my obligations to a MP game.
But I am going to join the ranks of the defenders for the SP game. I enjoy the SP game. The AI whipped my butt for several weeks before I caught on. Now it is faily easy for me, but I still enjoy the games. I've tried the all human start, map modding to give the AI an advantage, scales variations, etc, but it is still beatable. (I must admit that I only start in a corner because I got overwhelmed by 5 neighboring opponents last time I didn't. That tells me the AI has some degree of competance, at least in the early game.)
I limit my play to 100 to 125 province maps and still do not finish games because of the micromanagement. That bothers me only a little bit. The major issue with this is that I quit before I've researched all the spells. (Tried easy research and didn't like it, probably because it changed the rhythm of the game as I learned to play it.)
I read the MP posts and it does seem to be a lot more fun and a much more intricate game. Players are always referring to situations, tactics and combinations that I have never encountered or even had occasion to use.
But the SP game still amuses me after a year. What more can one ask of a game? And as several others have said, what strategy game AI is any better?
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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March 20th, 2008, 11:43 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Well, I\'m through with the game
People still play the demo of Dom:PPP to avoid the turn limit.
Think about that for a while.
Dom:PPP's sprites are half that of DomII/3, and those sprites aren't nearly as well drawn. The maps are pixel-porridge that's nigh unlegible with the base colors of the maps that come with the game. Province info (magic sites, dominion, statistics) takes perhaps 1/3rd of the screen, and commander view (about 9 commanders at once) another third, while gems aren't shown until you go to laboratory. That means that you have less info visible at once, but it takes so much space that only one third of the screen shows the map, at once. I don't think you can zoom the map either. But I recently found a thread named Dominions: Priests, Prophets and Pretenders because the original demo HAS NO TURN LIMITS and wider selection of nations, and thus the poster played it rather than the later demos.
I found the thread from Dwarf Fortress forums, who are used to bad interfaces and not-so-good graphics, but it's still rather amazing.
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