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April 8th, 2008, 12:32 PM
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Lieutenant General
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Re: Djinnibad - Nomads and Genies
yeah but not much good as priest really  , so very expensive as as priests
what is wrong with scimitars on troops.. my scimitars at least are just swords really..
I agree that on camels they might be less usefull.. no idea what the troops on camals actually used though.
If it was your comment on the wrist movement it has been noted and will be adjusted ... when I feel like doing the efriti again.
BTW magic is less available i later ages so I'd figure less carpets then..
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April 8th, 2008, 01:02 PM
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Lieutenant General
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Re: Djinnibad - Nomads and Genies
can anyone tell me why this (I admit incomplete) mod doesnt'work yet.. plz explain so I get more insight in the modding stuff
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 8th, 2008, 02:13 PM
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National Security Advisor
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Re: Djinnibad - Nomads and Genies
I don't see any major mistakes there, and I can't test it ATM.
I have much more free time now, so I'll check out if I can whip some base unit sprites up. What would you like for looks? Would something similar to Nomads of Master of Magic be all right, should the clothes have spesific color, etc?
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April 8th, 2008, 02:32 PM
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Re: Djinnibad - Nomads and Genies
no need to test... I didn't scroll down in the list so I could start... there where a ****load of typo's however so it's not use downloading it either..
The master of magic look is as far as I remember quite nice.. I'm thinking white for nomad and black for the whirling dervish.
When I do a turn it quits and says.. no holiness (attached a new zip)
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 8th, 2008, 03:53 PM
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Major
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Re: Djinnibad - Nomads and Genies
Yes, I liked MoM Nomads, too. 
On No Holyness - it's certainly so!  see Marid Grand Wazir - he now gets Holy magic 2, but no holy attribute!
As for scimitars - they cost resources, man!  (And from troopers point of view, they cost money which commoners can't really afford. Would YOU buy a sniper rifle for self defence - or settle for shotgun?  The difference isn't exactly that, but close enough...) So you either have less troops without real effect on quality, or get some more of these - & in the case of cavalry, even better ones! Besides, as I've said, actual early Arabian armies did use spears & light lances and didn't use scimitars as main weapons (actually, iirc they got these weapons later from Persians...  ). Elite melee troops certainly will use some kind of sword & scimitars are, after all, thematic, so I say it's better to keep such to them (&, by the way, camel riders mostly used bows & sometimes light lances).
On wrist movement it wasn't me... but the picture actually seems familiar, I just can't quite place it... & whoever said this said a sensible thing in any case, I am just not ready to offer my own variant of picture... 
Well, flying scouts are very useful beasts... & in early era I think Djinnibad will be quite powerful already. 
BTW, it's possibly better to change title of Efreet rulers, as Sultan title appeared later. They may also be Sheikh or Emir/Amir, or if we want to make them sound grander, Kalif (though the latter title has religious significance & so should probably be reserved for more powerful priests).
OT question - in my mod I currently found that the game just doesn't want to recognize 2 last descriptions. Could somebody say what can cause such effect? The mod itself is at (last post):
http://www.shrapnelcommunity.com/thr...r=&postmarker=
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April 8th, 2008, 03:59 PM
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Lieutenant General
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Re: Djinnibad - Nomads and Genies
the swords are a status symbol.. so they all have one 
It's not about arabian armies (I guess that would be MA) but about desert-dwellers with swords
No Sultan is after Emir as far as I read  and Emir has a more religeous tone to it (same as Kalif) as far as translation goes (wiki info only though)
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 8th, 2008, 04:30 PM
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Major
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Re: Djinnibad - Nomads and Genies
Pity. Arabian armies are actually much fun.
Poor Emir! What is that sultan wants stalking him?! 
And Sultan actually appeared as a military ruler who couldn't hope to become a Khalif, in the days after Khalifs' power waned (also the former were mostly Turks, but I don't remember whether the word itself is Turkish)... while Emirs & Sheikhs titles were used by chieftains of desert tribes in question  who performed religious duties also & later these became associated with aspect of religious teacher, though still used in their previous sense (so, now we have both Sheikhs who lead some tribe in Emirates (at least it was so at the time of Laurence of Aravia) and gurus of the same title. In game it would probably be better to differentiate between the two, just to be sure  )
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April 8th, 2008, 04:35 PM
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Sergeant
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Re: Djinnibad - Nomads and Genies
No human troops yet? the genies look interesting, and a bit powerful! :O
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April 8th, 2008, 10:30 PM
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Major General
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Re: Djinnibad - Nomads and Genies
Ooh, folkloric jinn!
Remember that jinn:
1) Are made of "subtle" (smokeless) fire.
2) Eat dust, so don't need supplies.
3) Are both ethereal and have glamour. They probably shouldn't fly, though.
4) Some of them are specifically mounted.
In Arabic folklore, Solomon is generally said to have led an army of Jinn, and that's where most of their military attributes come from.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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April 9th, 2008, 03:44 AM
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Lieutenant General
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Re: Djinnibad - Nomads and Genies
well I disagree with arab folklore then  if I make em all ethereal and have glamour it would be a lil overpowered
And appertantly the Koran says they do everything humans do including eating..
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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