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  #1  
Old April 10th, 2008, 08:07 PM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

so far not much comments on my sprites.. that is nice (once.. I'll do the wrist thing) I also have a efriti and marid pretender (efriti is just an even larger and more decorated efriti sultan and the marid is abotu same as the wazir only with some blue aureool around the head..
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  #2  
Old April 11th, 2008, 08:57 AM
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Wrana Wrana is offline
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Default Re: Djinnibad - Nomads and Genies

Aureol around a Pretender's head would be fine. After all, Persians considered it a sign of sacred power of rightful ruler.
As for their extra armor, it would probably be bits & pieces of mostly metal. They had finest metalworkers, after all, & I didn't hear the same about their leatherworkers...
To Sombre:
Yeah, Parthians had heavy cavalry, & a pretty effective one at that. But much of riding before this would actually be commited was done by lighter troops who weared little armor. And I didn't said that Arabs should not have medium to heavy cavalry too, just that common nomads/raiders would wear mainly just robes & turbans (the latter word is iirc Turkish, but you get the idea). Elite warriors should probably get something like chain cuirass (scale armor was used more by Parthians/Persians, Turks & Mongols), but we'll see how it would look from a balance point of view.
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Old April 11th, 2008, 09:54 AM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

well if you make me a turban and robes stat and copy past it in here I'll use it.. but make it robes with some defense.. and turbans should have decent defense too.. else I'll just give em leather/iron caps and say that is beneath the turbans
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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  #4  
Old April 11th, 2008, 11:39 AM
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Default Re: Djinnibad - Nomads and Genies

First version of a Djinnibad Nomad.

EDIT:

No hands/weapon yet, but I haven't decided how to do those yet. Pure MS Paint while waiting for work to really start, with Prince of Persia and screenshots of Dom units as reference. He's currently about 25 pixels high, so I think he might be few pixels higher than most humans. That will be fixed once I can play with this stuff back home and actually read the modding manual and test the unit.
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  #5  
Old April 11th, 2008, 01:02 PM
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Default Re: Djinnibad - Nomads and Genies

To Endoperez. Thanks, looks nice so far.
On robes & turbans:
Let's see (& thanks a lot to authors of Dominions Database!):
Robes have prot 2, w/ no defense & encumbrance penalties;
Imperial robes prot 3 & the same;
Leather cuirass has 6/0/0.
I'd name it either "Armored Robes" or "Robes and Armguards", or something similar. It my give either 5/0/0, or, for example, 4/1/0, actually giving defense bonus as robes conceal warrior's figure & forearm guards as well as free-swinging clothe can be used to parry enemy's attacks...
Resources should be probably 2 to include the bits & pieces of metal included, but can be 1, as leather cuirass is 1 res.
Turban is easier (as sharkskin cap gives 7/0/0 with res also 0):
#newarmor <>
#name “Turban”
#type 6
#prot 7
#def 0
#enc 0
#rcost 0
#end
We can even include daraq - a local shield type about similar to buckler...
And iron cap beneath the turban should provide better protection, but THAT we'll include in MA.
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  #6  
Old April 11th, 2008, 01:53 PM
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Default Re: Djinnibad - Nomads and Genies

I don't remember how good protection Furs give, but it's probably worth checking out all armors with less than 6 or so protection. I don't think there are that many, but that'd give more things to compare with. Something between 3 and 6 would probably fit best. What would Daraq be? 1 more Parry and bit less protection than buckler, or identical?


I'd prefer something like "Desert garb" for the armor's name, because it's more poetic than "armored robes" or somesuch.

Protection 7 is perhaps a few points higher than I'd give the turban, but no one has ever bashed my head with or without protetive layer of cloth so I can't claim to be any kind of expert.
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  #7  
Old April 11th, 2008, 02:29 PM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

yeah desert garb would do nicely.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #8  
Old April 11th, 2008, 02:46 PM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

Furs are prot 7, and full leather is 8
so desert garb will be 7 too

leather cap is 6, leather hood is 5
Turban will be 6 too

Daraq is now the same as a buckler
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
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