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  #1  
Old April 11th, 2008, 11:39 AM
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Default Re: Djinnibad - Nomads and Genies

First version of a Djinnibad Nomad.

EDIT:

No hands/weapon yet, but I haven't decided how to do those yet. Pure MS Paint while waiting for work to really start, with Prince of Persia and screenshots of Dom units as reference. He's currently about 25 pixels high, so I think he might be few pixels higher than most humans. That will be fixed once I can play with this stuff back home and actually read the modding manual and test the unit.
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  #2  
Old April 11th, 2008, 01:02 PM
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Default Re: Djinnibad - Nomads and Genies

To Endoperez. Thanks, looks nice so far.
On robes & turbans:
Let's see (& thanks a lot to authors of Dominions Database!):
Robes have prot 2, w/ no defense & encumbrance penalties;
Imperial robes prot 3 & the same;
Leather cuirass has 6/0/0.
I'd name it either "Armored Robes" or "Robes and Armguards", or something similar. It my give either 5/0/0, or, for example, 4/1/0, actually giving defense bonus as robes conceal warrior's figure & forearm guards as well as free-swinging clothe can be used to parry enemy's attacks...
Resources should be probably 2 to include the bits & pieces of metal included, but can be 1, as leather cuirass is 1 res.
Turban is easier (as sharkskin cap gives 7/0/0 with res also 0):
#newarmor <>
#name “Turban”
#type 6
#prot 7
#def 0
#enc 0
#rcost 0
#end
We can even include daraq - a local shield type about similar to buckler...
And iron cap beneath the turban should provide better protection, but THAT we'll include in MA.
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Old April 11th, 2008, 01:53 PM
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Default Re: Djinnibad - Nomads and Genies

I don't remember how good protection Furs give, but it's probably worth checking out all armors with less than 6 or so protection. I don't think there are that many, but that'd give more things to compare with. Something between 3 and 6 would probably fit best. What would Daraq be? 1 more Parry and bit less protection than buckler, or identical?


I'd prefer something like "Desert garb" for the armor's name, because it's more poetic than "armored robes" or somesuch.

Protection 7 is perhaps a few points higher than I'd give the turban, but no one has ever bashed my head with or without protetive layer of cloth so I can't claim to be any kind of expert.
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Old April 11th, 2008, 02:29 PM

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Default Re: Djinnibad - Nomads and Genies

yeah desert garb would do nicely.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old April 11th, 2008, 02:46 PM

Aezeal Aezeal is offline
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Default Re: Djinnibad - Nomads and Genies

Furs are prot 7, and full leather is 8
so desert garb will be 7 too

leather cap is 6, leather hood is 5
Turban will be 6 too

Daraq is now the same as a buckler
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Old April 11th, 2008, 05:53 PM
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Default Re: Djinnibad - Nomads and Genies

Desert garb is pobably the best solution. Thank you! And for daraq you are probably right, being as it was made of wicker-work with metal boss, it's surely easier to maneuver but less solid than usual kinds of buckler.
BTW, Aezeal, are your normal/light nomads stealthy? Also, they should probably often use javelins, as I refreshed today in my mind. Another idea that appeared re-reading that article is that as nomad warriors were often recruited for 1 campaign/battle only, it should be appropriate to make them disperse after battle which would allow Nomad player to quickly amass troops at need. But this is probably better reserved for MA...
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Old April 11th, 2008, 06:50 PM

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Default Re: Djinnibad - Nomads and Genies

yes conquest is hard when your whole army vanishes after the first battle

Javelins could be an option for some sort of ranged attacks

Maybe make nomads with scimitars and nomads with scimitars and javelins (how much throwing options do pplz with javs usually get in vanilla?)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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