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Old April 12th, 2008, 04:01 PM
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Default Re: Djinnibad - Nomads and Genies

Quote:
Saulot said:
Also, be sure to space the sprites so the attack animation is not centered, but farther forward, to give the effect of movement.
The guys leap forward and back off quickly, as unarmoured agile combatants should.

Thanks for all the comments. I might touch the turban a bit, so that it's easier to tell when turban ends and a nomad starts when there's lots of them. I might also lighten the blade a bit.

So... I think I'll continue with the humans, at least for now.

I really like the wielder of two swords in your original post, aezeal. Is that the Dervish, assassin/hashashin or something else?

Humans:
Nomad warrior (scimitar)
Nomad horse warrior (light cavalry, scimitar)
Nomad horse archer (ligth cavalry, short bow)
Nomad camel rider (medium cavalry; scimitar)
Whirling dervish warrior (2 attacks)
Whirling dervish rider
Nomad scout; mounted scout, map move 3,
Nomad Sheik; commander

Of these: horse-riders are easy. My avatar is a Horse Brother sans horse, and it's much easier the other way round.

Should camel riders have visible armor, or is that under their robes? Other than that, I expect I'll have lots of trouble with the camel.

What weapons do mounted Dervishes use? Two scimitars?

Should the mounted scout have special look? I could try to do some sort of cloth-covered face without turban, or I could give him darker color scheme (probably similar to dervishes).

Should Sheik be mounted? Horse or camel? It'd be easy to do non-mounted nomad commander, but it should be just as easy to do mounted one once I get the respective unit sprites done.

The human Wazir you found already.
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