|
|
|
 |
|

April 14th, 2008, 11:38 AM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Blast from the Past, Return of the Underkings
I'm not debating  I'm just saying I'm right
As long as they are size one I will call this mod the gnome mod.. of course I have facts to prove that gnomes wouldn't have these stats either (well except the size 1  )
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|

April 14th, 2008, 11:44 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Blast from the Past, Return of the Underkings
Quote:
Aezeal said:
I'm not debating I'm just saying I'm right
|
Dwarves in Dominions are size 1, see EA Helheim Svartalfar, Vanheim dwarves. This means that you can't be right.
Also, you should stop debating whether stating things is or is not debating. 
|

April 14th, 2008, 12:11 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Blast from the Past, Return of the Underkings
I'm not going to debate with you, I'm just right and even KO is wrong, with his Svartgnomes and vanheim gnomes.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|

April 14th, 2008, 01:29 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Blast from the Past, Return of the Underkings
When I do warhammer dwarfs and chaos dwarfs they will be size 2. The sprites will be larger than size 1 though.
|

April 14th, 2008, 01:39 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Blast from the Past, Return of the Underkings
All hail Sombre
Sombre agrees with me, further testimony to me being right.
(not that I needed to be convinced)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|

April 15th, 2008, 03:17 AM
|
 |
Sergeant
|
|
Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Blast from the Past, Return of the Underkings
Who knew dwarf-size would be so controversial... heh, I guess size really does matter.
By the way, the Battlemaster is a battle-golem... er... giant possessed/animated suit of armor. It's just not recruitable. It's a late-game summon. Probably around 50 gems (so that should tell you what sort of terror it should be). Though it doesn't have most slots, and isn't a mage so it can't self-buff, it doesn't really need to.
Recruitable golems sounds totally strange. What would golems need with money?
@Sombre:
Well, with you doing two dwarf nations and Honeybadger doing another one as well... there will certainly be enough dwarves running around to make everyone happy.
*ponders 4 person game of dwarf blitz*
|

April 15th, 2008, 03:25 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Blast from the Past, Return of the Underkings
You could have them cost 1 gold and lots of resources though.
|

April 15th, 2008, 03:33 AM
|
 |
Sergeant
|
|
Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Blast from the Past, Return of the Underkings
Hm... probably would have to be pretty extreme amounts of resources, like 100 or so. Otherwise every fort you make equals too much freespawn.
Not a bad idea though.
|

April 18th, 2008, 09:04 PM
|
 |
Sergeant
|
|
Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Blast from the Past, Return of the Underkings
Changelog added to the second post.
First post has a few more things included (in blue for ease of reading).
I've been working on Underheim for quite a bit more this week, and progress is good, I added two new pretenders, some more spells, and tweaked stats around. The second pretender was inspired by some interesting stories about the Bergrisar, and I think many of you will really like it. I feel much better now about the pretender selection, and feel the spell selection is robust enough. As for actually running playtest games from start to finish, I haven't actually gotten to that yet (as new inspirations keep coming). Despite some ideas still remaining, I'm going to refrain from adding anything more.
So until I run some games through to completion,... you'll all just have to be patient. 
|

April 19th, 2008, 10:06 AM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: Blast from the Past, Return of the Underkings
hey post your mod.. I want to rip the graphs (since you did that too) to have something to look too when trying my own dwarven mod
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|