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April 27th, 2008, 08:34 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: Djinnibad - Nomads and Genies
To Endoperez:
Yes, it's completely all-right. We have some stalling here, too, it seems... 
I'll probably make LA version in a few days, together with slightly rebalanced MA.
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April 29th, 2008, 05:33 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Djinnibad - Nomads and Genies
anybody like the sandworms?
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April 29th, 2008, 05:48 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: Djinnibad - Nomads and Genies
They aren't an arab myth, they are generic desert monsters. It's your mod, but I don't like the idea.
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April 29th, 2008, 06:08 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: Djinnibad - Nomads and Genies
I'm focussing more on desert now  , a desert race for a Dune reader like myself was unthinkable once I thought of it.. and the race needed a nice race specific summon.. it's not gonna be a recruitable in in the end.. this was just to show how he looks.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 29th, 2008, 07:14 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: Djinnibad - Nomads and Genies
Thank Cthulhu for small favors! You really didn't make it Move 10.
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April 29th, 2008, 07:49 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Djinnibad - Nomads and Genies
Do you really think the sandworm is better than a seraph or archdevil? or a GOR tartarian?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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April 30th, 2008, 12:15 AM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Djinnibad - Nomads and Genies
Quote:
Aezeal said:
Do you really think the sandworm is better than a seraph or archdevil? or a GOR tartarian?
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Probably not... depends on the gem cost and overall stats. I've heard some characteristics discussed yet haven't seen its overall stats.
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