|
|
|
 |
|

November 9th, 2008, 12:37 PM
|
First Lieutenant
|
|
Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
|
|
Re: LlamaServer: status and bug reports
Well I guess if hosting manually works then the error is either in the script or in its setup.
Does the llamaserver script set or need any path variables that might affect dominions?
Have you tried to start the part of the script that does the turns manually (as opposed to hosting manually or letting the whole script autostart every x minutes)?
Have you tried to make another small script to host a game?
Did you change anything during the setup of the new llamaserver?
Have you installed a newer version of perl that maybe has some changes that ****s up llamaserver?
Well, I hope you sort this out and really thank you for that cool server and all your efforts. 
|

November 8th, 2008, 01:58 PM
|
Lieutenant General
|
|
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
|
|
Re: LlamaServer: status and bug reports
Ow one thing,
I've not been playing on your server for a while but I got some message about the Jotunland game (I guess I started that once, can't even remember though). Not that I mind (it was just one message) but players that are out shouldn't get messages. (not a thing for now I guess since it seems you have more problems on you hand, but maybe when things cool down this little bug could be attacked and killed.)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
|

November 8th, 2008, 02:09 PM
|
 |
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: LlamaServer: status and bug reports
I got an email a while ago about a game that finished where I've only subbed one turn in, I think, too.
|

November 8th, 2008, 02:39 PM
|
Private
|
|
Join Date: Oct 2008
Posts: 14
Thanks: 4
Thanked 3 Times in 3 Posts
|
|
Re: LlamaServer: status and bug reports
Is there a thread for new OPEN games on llama?
I want to join one.
Bdoc
|

November 8th, 2008, 02:42 PM
|
 |
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: LlamaServer: status and bug reports
"Games waiting for pretenders" on the llamaserver.net index page, maybe.
|

November 9th, 2008, 12:36 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: LlamaServer: status and bug reports
Hmmm, I don't understand that at all. For the moment I'll ignore it, in the hope that it was a one-off glitch.
Thanks for your post above, WraithLord, that was handy to give my thoughts some structure. I think I may possibly have fixed it by changing the working directory of the cron job. However, that makes no sense at all, so if it fails again I will have to think further, and perhaps I'll post the environment variables and stuff here to see if anyone has any ideas. The last three hostings have been successful though, which is reassuring, but then again it was an intermittent fault so it's hard to be sure it means anything.
|

November 9th, 2008, 12:37 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: LlamaServer: status and bug reports
Oh, and to lch, you were right about cron, and I was running it as me all along. You're quite right, of course, that running as root would be madness.
|

November 9th, 2008, 12:43 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: LlamaServer: status and bug reports
IlluminatedOne - the LlamaServer consists of one master script, goLlamaServer, which runs every five minutes, and itself calls a load of other scripts, one of which is responsible for hosting games. But the very curious thing is that when I've been "hosting manually", I've in fact just been running goLlamaServer, i.e. doing exactly the same thing as the cron job does.
So, my current thinking is that the only possible difference is in the environment variables. Is that true, or am I missing something? The thing is that none of the environment variables look like they should matter.
As for changing anything in setting up the new LlamaServer - not explicitly, but there are always things you might miss. The basic server stuff is all in two folders (a llamaServer folder with the scripts and a dominions3 folder with all the data), but then of course I guess there's the possibility of other aspects of the system being different.
This is all a bit annoying in that it all falls into that category of computer errors where you can't help but respond "This CAN'T not work. There can be no logical explanation for this. I must be cursed.". Which of course always turns out not to be true in the end, but can feel very convincing at the time!
|

November 9th, 2008, 03:17 PM
|
 |
Lieutenant Colonel
|
|
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
|
|
Re: LlamaServer: status and bug reports
I see that Victoria game page has been restored. Is it possible to restore the Stasis game as well?
|

November 9th, 2008, 03:28 PM
|
 |
Brigadier General
|
|
Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
|
|
Re: LlamaServer: status and bug reports
My experience is that cron can hiccup if you get too much text output. So if you have text output from the scripts that might be the problem.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|