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  #1  
Old November 9th, 2008, 12:37 PM

Illuminated One Illuminated One is offline
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Default Re: LlamaServer: status and bug reports

Well I guess if hosting manually works then the error is either in the script or in its setup.

Does the llamaserver script set or need any path variables that might affect dominions?

Have you tried to start the part of the script that does the turns manually (as opposed to hosting manually or letting the whole script autostart every x minutes)?

Have you tried to make another small script to host a game?

Did you change anything during the setup of the new llamaserver?

Have you installed a newer version of perl that maybe has some changes that ****s up llamaserver?


Well, I hope you sort this out and really thank you for that cool server and all your efforts.
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  #2  
Old November 8th, 2008, 01:58 PM

Aezeal Aezeal is offline
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Default Re: LlamaServer: status and bug reports

Ow one thing,

I've not been playing on your server for a while but I got some message about the Jotunland game (I guess I started that once, can't even remember though). Not that I mind (it was just one message) but players that are out shouldn't get messages. (not a thing for now I guess since it seems you have more problems on you hand, but maybe when things cool down this little bug could be attacked and killed.)
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  #3  
Old November 8th, 2008, 02:09 PM
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Default Re: LlamaServer: status and bug reports

I got an email a while ago about a game that finished where I've only subbed one turn in, I think, too.
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  #4  
Old November 8th, 2008, 02:39 PM

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Default Re: LlamaServer: status and bug reports

Is there a thread for new OPEN games on llama?

I want to join one.

Bdoc
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  #5  
Old November 8th, 2008, 02:42 PM
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Default Re: LlamaServer: status and bug reports

"Games waiting for pretenders" on the llamaserver.net index page, maybe.
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  #6  
Old November 9th, 2008, 12:36 PM

llamabeast llamabeast is offline
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Default Re: LlamaServer: status and bug reports

Hmmm, I don't understand that at all. For the moment I'll ignore it, in the hope that it was a one-off glitch.

Thanks for your post above, WraithLord, that was handy to give my thoughts some structure. I think I may possibly have fixed it by changing the working directory of the cron job. However, that makes no sense at all, so if it fails again I will have to think further, and perhaps I'll post the environment variables and stuff here to see if anyone has any ideas. The last three hostings have been successful though, which is reassuring, but then again it was an intermittent fault so it's hard to be sure it means anything.
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  #7  
Old November 9th, 2008, 12:37 PM

llamabeast llamabeast is offline
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Default Re: LlamaServer: status and bug reports

Oh, and to lch, you were right about cron, and I was running it as me all along. You're quite right, of course, that running as root would be madness.
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  #8  
Old November 9th, 2008, 12:43 PM

llamabeast llamabeast is offline
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Default Re: LlamaServer: status and bug reports

IlluminatedOne - the LlamaServer consists of one master script, goLlamaServer, which runs every five minutes, and itself calls a load of other scripts, one of which is responsible for hosting games. But the very curious thing is that when I've been "hosting manually", I've in fact just been running goLlamaServer, i.e. doing exactly the same thing as the cron job does.

So, my current thinking is that the only possible difference is in the environment variables. Is that true, or am I missing something? The thing is that none of the environment variables look like they should matter.

As for changing anything in setting up the new LlamaServer - not explicitly, but there are always things you might miss. The basic server stuff is all in two folders (a llamaServer folder with the scripts and a dominions3 folder with all the data), but then of course I guess there's the possibility of other aspects of the system being different.

This is all a bit annoying in that it all falls into that category of computer errors where you can't help but respond "This CAN'T not work. There can be no logical explanation for this. I must be cursed.". Which of course always turns out not to be true in the end, but can feel very convincing at the time!
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  #9  
Old November 9th, 2008, 03:17 PM
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Default Re: LlamaServer: status and bug reports

I see that Victoria game page has been restored. Is it possible to restore the Stasis game as well?
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  #10  
Old November 9th, 2008, 03:28 PM
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Default Re: LlamaServer: status and bug reports

My experience is that cron can hiccup if you get too much text output. So if you have text output from the scripts that might be the problem.
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