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  #1  
Old January 1st, 2009, 07:02 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12

yeah I saw maxage 75 and then older 200... I read over the latter maxage of 1000... jsut remove the maxage 75 line (since it's redundant) but it was probably what you wanted
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #2  
Old January 1st, 2009, 07:46 PM
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Darkwind Darkwind is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12

Didn't notice the extra maxage. While I'm at it, I'll remove the costs too, it's a hero so it'll never be recruited. Oh! And the morale should be 15, not 12.

Good to know that the "great warrior among great warriors" isn't too fatally flawed. While I'm at it I think I'll spin up the Revenant for you guys too.

Code:
#newmonster 2236
#name "Firstblood Revenant"
#spr1
#spr2
#descr "The Firstbloods were the first generation of Pirians, magically powerful, physically strong, and long-lived. The Revenant was once a great mage among the Pirians, known throughout the civilization for its skill. But it fell to darker ways and, when it died, preserved itself out of fear of death, becoming a pariah in the process. Now, it has risen from its deep slumber, cursed by its own magic to never die, and will serve the returning God of the Bright Stars to regain its lost honor. Its sickly green flames can scare even the bravest man."
#immortal
#undead
#ap 12
#mapmove 2
#size 4
#hp 20
#prot 10
#str 13
#enc 0
#att 13
#def 11
#prec 16
#mr 17
#mor 30
#fireres 100
#coldres 25
#poisonres 100
#shockres 25
#maxage 2000
#older 750
#firepower 2
#darkpower 1
#fireshield 10
#heat 7
#poorleader
#magicskill 0 4
#magicskill 5 3
#custommagic 20480 100
#custommagic 4224 100
#weapon "Banefireball"
#weapon "Touch of Death"
#end
I should probably start messing around with the item slots soon.
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  #3  
Old January 1st, 2009, 08:00 PM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12

He looks pretty nasty. Not quite as unkillable out of the box as the trueblood hero, but he could easily be made into a painful thug/sc.
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  #4  
Old January 1st, 2009, 08:27 PM
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Darkwind Darkwind is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12

I can't edit the post anymore, but for the record, the custommagics mean 100% DB and 100% DF chances. The immortal wasn't originally planned, it struck me in a fit of inspiration. The weapons:

Code:
#newweapon 669
#name "Touch of Death"
#att 4
#def 2
#armornegating
#dmg 0
#sound 18
#len 0
#secondaryeffectalways 255
#secondaryeffect 64
#magic
#end

#newweapon 670
#name "Banefireball"
#aoe 3
#range 65
#ammo 50
#nostr
#dmg 10
#sound 16
#armornegating
#magic
#secondaryeffect 64
#flyspr 133 4
#end
For the record, the #secondaryeffect 64 is Decay on hit, 255 is small area fear. the 5 3 magicskill means 3 Death magic--for a total 25% chance of 3D, 50% 4D, 25% 5D. Nice little bell curve of sorts.
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