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Old January 31st, 2009, 07:20 PM
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archaeolept archaeolept is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Quote:
my opponent has expressed a preference that I resign rather than sub the position out' I accept that.
My preference, clearly stated in my PM that I quoted, was that you continue fighting, but that resigning was better than finding some poor schlub to take over a position even you don't want.
Quote:
Likewise, I did say I was sending a force to get there in two turns. That was the plan. Casualties made it not work. I don't think its appropriate to call that a lie either. I'm a pretender, what I project to happen doesn't necessarily come true.
fair enough. I have no idea what was happening w/ your expansion force, though it seemed to have been able to gain a territory/turn.

I would guess half the nations in this game have an awake SC and a dom of 9 or so. Very few will have a dom of 7 or less; even those could probably negate dom kill by preaching, unless you managed to kill their prophet.

edit: delete the 2h and the trn file, have the turn file resent, and try again.
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Old January 31st, 2009, 07:36 PM

chrispedersen chrispedersen is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

In terms of the viability of the strategy as a whole.. I kept the score tables from turn one.. (not that it would have mattered I was pretty much committed with this build).

8 nations started with awake pretenders. The total dominion score was 1100+, dividing by the players yielded an average dominion of 46. My dominion score was 69 (with a 10 dominion)

So the average dominion was roughly 2/3 of mine, rounding up.. 7.
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