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May 11th, 2009, 05:34 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Summoning Healer Commanders
Quote:
Originally Posted by Gregstrom
Another good time to have healers is when you're fighting MA C'tis. That can save all sorts of grief.
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Experienced troops tend to eventually accumulate afflictions. Once you remove those afflictions from the quality stuff that has between 2 and 4 stars, they start looking all kinds of unpleasant from the enemy's point of view.
"Haha, he's only sending normal chaff against me!"
*whack*
"OWWW!"
Assuming you can protect those troops, of course. This has more significance in SP games than MP, I guess, but the impact can be pretty big in SP at least. It is even more pronounced for nations that rely heavily on sacreds, especially durable sacreds. Such as Lanka, Niefel, Fomoria and a few others.
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May 11th, 2009, 06:54 AM
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Captain
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Re: Summoning Healer Commanders
Slightly Off Topic, but here I go...
Haven't actually ever thought about using Mother of Serpents as a target for wish, have to keep that in mind  Other than that, Mother of Serpents as pretender chassis is pretty nice if you go for Tartarians in a sort of sneaky way. With high enough D paths she can summon a Tartarian, next turn heal it, then summon another, heal it etc. You won't have lots of Tartarians fast, but you'll be guaranteed to have them all without afflictions
Also, I had in one SP game a 16 strong Knights of the Chalice unit, each with 4 star experience. I had GoH up, and that unit simply did kick butt (but then again, what doesn't in SP...), and I'd really want to see a similar unit in a MP someday 
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May 11th, 2009, 07:12 AM
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General
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Re: Summoning Healer Commanders
Unless there's something special about the Mother of Serpents healing, she shouldn't be able to heal Tartarians. The normal healing skill doesn't work on undead.
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May 11th, 2009, 07:37 AM
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Captain
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Re: Summoning Healer Commanders
Quote:
Originally Posted by thejeff
Unless there's something special about the Mother of Serpents healing, she shouldn't be able to heal Tartarians. The normal healing skill doesn't work on undead.
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Ah right, damn. There went that plan  I could have been ready say an oath I had this working some time in the past, but don't actually now I actually don't remember if it was or when it was...
I need a new memory chip to my brain. The old one doesn't function properly anymore.
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May 11th, 2009, 07:47 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
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Re: Summoning Healer Commanders
Quote:
Originally Posted by thejeff
Unless there's something special about the Mother of Serpents healing, she shouldn't be able to heal Tartarians. The normal healing skill doesn't work on undead.
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Now I understand why the "Faerie Queen healing Tarts" tests I kept running gave the most dismal results possible.
And a bit off topic / on topic. One of my most prized possessions ever was a 4* unwounded Maenad. Didn't think such a thing was possible! But she didn't get any speical treatment, and got killed like all the rest in a freak thunderstrike shortly afterwards.
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May 11th, 2009, 09:05 PM
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BANNED USER
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Join Date: Mar 2009
Location: Seattle
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Re: Summoning Healer Commanders
Quote:
Originally Posted by thejeff
Unless there's something special about the Mother of Serpents healing, she shouldn't be able to heal Tartarians. The normal healing skill doesn't work on undead.
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really? i didn't know this. what units have the non-normal healing as oppossed to "normal" healing?
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May 11th, 2009, 08:02 AM
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First Lieutenant
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Re: Summoning Healer Commanders
As Edi said, if you've got troops that tend not to die much (typically giants), it can be very worthwhile clearing afflictions. If a fairy queen is all you have to work with, it can still be worth it.
The other key thing is disease: leprosy spell, harvester of souls, bane venom charm. Particularly as I seemed to experience it the disease-spreading effect from the latter two seems to take effect after movement but BEFORE patrol tests. Thus if the offender so much as reaches a valuable province like your capital, even if caught it can potentially damage a lot of units such as cap-only mages and your god.
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May 11th, 2009, 12:08 PM
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Colonel
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Re: Summoning Healer Commanders
Quote:
Originally Posted by Agema
The other key thing is disease: leprosy spell, harvester of souls, bane venom charm. Particularly as I seemed to experience it the disease-spreading effect from the latter two seems to take effect after movement but BEFORE patrol tests. Thus if the offender so much as reaches a valuable province like your capital, even if caught it can potentially damage a lot of units such as cap-only mages and your god.
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Nice, I didn't know this. So you also need good patrols around your capital.
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May 11th, 2009, 06:13 PM
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Lieutenant General
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Re: Summoning Healer Commanders
Well if they try to walk it there, you should have advanced warning..... if they fly or tele, you're just screwed.
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May 11th, 2009, 09:23 PM
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General
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Re: Summoning Healer Commanders
Badly phrased, perhaps.
As far as I know, all units with healing skill have the same "normal" ability. I've been caught out enough times that I was allowing for the possibility he'd tested the Mother of Serpents healing Tartarians.
I know of no way to heal undead or old age other than the Gift of Health or the Chalice.
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