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  #1  
Old May 27th, 2009, 05:24 AM
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Poopsi Poopsi is offline
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Default Re: Uhm, stupid question: GoRing crushers?

Quote:
Also, I'm not a fan of marble oracles because they have the same problem though they are quite tough and hard to kill. But still I once killed 3 or 4 with a Djinn and they could do absolutely nothing. A huge waste of gems.
But marble oracle has 16 MR while Crusher and Gargoyle have 12 which means they are very vulnerable to something like opposition and, again, you can't do anything with that.
BTW: on this line: MA Ermor just apostathized my Kin-Breaker thug.So add to the gored crushers the advantage of not being holy.
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  #2  
Old May 27th, 2009, 12:17 PM

Zeldor Zeldor is offline
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Default Re: Uhm, stupid question: GoRing crushers?

It may be worth trying for MA Agartha and their boosts. But not being able to rout from battles is a huge problem that should not really exist. It is really stupid to see someone die just because it is turn50 of the battle.
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  #3  
Old May 27th, 2009, 04:01 PM

Omnirizon Omnirizon is offline
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Default Re: Uhm, stupid question: GoRing crushers?

oh... I didn't realize. Do mindless things die on turn 50? whereas something that is, say, berserk will fight until the turn 75 (or is it 100) mark when everything else is forced to flee?
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  #4  
Old May 27th, 2009, 05:00 PM

Illuminated One Illuminated One is offline
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Default Re: Uhm, stupid question: GoRing crushers?

I had the same though some time ago but iirc

Crushers have no body slot, never heal and have low MR so there's not much point in goring them.
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  #5  
Old May 27th, 2009, 06:00 PM

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Default Re: Uhm, stupid question: GoRing crushers?

Yeah, mindless stuff automatically dies at turn limit, so 50 on attack. Normal attackers autodie on turn 75 if for some strange reason they don't route [had enemy 300HP prophetized tartarian do that, no idea why he was stopping to fight troops chasing him, but he did it for 25 turns and was just 1 turn from routing and then poof, he was dead].
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  #6  
Old May 27th, 2009, 07:40 PM

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Default Re: Uhm, stupid question: GoRing crushers?

What happens to berserk mindless troops? Or do mindless not go berserk?
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  #7  
Old May 27th, 2009, 10:34 PM
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Default Re: Uhm, stupid question: GoRing crushers?

Quote:
Crushers have no body slot, never heal and have low MR so there's not much point in goring them
They do heal in a lab.

Lack of body slot kind of kills a good chunk of the idea, though. I wanted to put on them a blacksteel full plate to make their defense soar to above 30 (and basically use them as elephants in assistance to my regular armies, or other thugs)
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  #8  
Old May 28th, 2009, 12:41 AM

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Default Re: Uhm, stupid question: GoRing crushers?

IMHO there's not all that much difference between e.g. Prot 26 and Prot 33. Either way you're more likely to die from the same causes: fatigue critical hits (with or without Stellar Cascades), AP weapons (Weapons of Sharpness or crossbows), MR-resisted attacks (Soul Slay, Disintegrate), AP or AN spells (Incinerate), ritual spells (Vengeance of the Dead, Mind Hunt). Doesn't hurt to slap on the Black Steel Plate, but it's probably not worth GoRing him just for that.

Morale 50 units don't automatically die at turn 50, they just have a 50% chance of disintegrating each turn after that. So sometimes you get lucky.

I wonder but have never tested: if you prophetize a Morale 50 unit, does it become Morale 30 (never fails morale check but routs as usual at autorout limit)? My gut says no, both because 50 is a higher number, and because the Colossal Fetish pretender has Morale 50 instead of regular pretender Morale 30.

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  #9  
Old May 28th, 2009, 01:29 AM
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Default Re: Uhm, stupid question: GoRing crushers?

Crushers have 0 encumbrance. No fatigue. Sure, it can still be destroyed by spells (then again, few things cant be destroyed like that), but in my experience with the armored onyx oracle it worked rather well. Specially at independent smashing. Of course, I was factoring in MA agartha's dominion, as well, which gives a hp bonus to your golems and stuff.


On this same line: are banelords all that better as thugs than regular banes? They cost three times as much, and dont have twice the hitpoints (and the other stats are almost identical).
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Old May 28th, 2009, 02:08 PM

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Default Re: Uhm, stupid question: GoRing crushers?

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Originally Posted by Poopsi View Post
Crushers have 0 encumbrance. No fatigue.
No fatigue from melee, that is. "With or without Stellar Cascades" was my feeble attempt at acknowledging that some thugs are 0-enc, with the caveat that they can still rack up the fatigue and die from critical hits if they have elemental attacks, Stellar Cascades spam, ice elementals, etc. You're not likely to face any of these things vs. PD, but the real point is that high Prot has diminishing returns--IME a Prot 24 unit and a Prot 30 unit have about the same change of dying[1], so I personally wouldn't consider raising Prot to 30 to be worth the gems for GoR. YMMV.

-Max

[1] For example vs. PD, the biggest threat is "Ooops, it isn't just PD any more after all."
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