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  #21  
Old March 9th, 2008, 04:28 PM
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Default Re: Vanilla Summon Costs

I will alchemize a fire gem or two when I want to start a castle and am missing
a few golds to also recruit my capital only wizard. But I have not actually
used it as a real strategy since Dominions II.
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  #22  
Old March 9th, 2008, 04:33 PM
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Default Re: Vanilla Summon Costs

Yes, yes, yes!
Just one patch addressing the most obvious balance issues in CBM ("the 10%") and I would pass by Kristoffers on my way to school with a case of beer and some snacks.

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  #23  
Old March 9th, 2008, 04:42 PM
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Default Re: Vanilla Summon Costs

Shouldn't the order on that be reversed?
That is, you would first sacrifice a case of beer and some snacks to Kristoffer and then he will answer your prayers in the form of addressing the most obvious balance issues.
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  #24  
Old March 9th, 2008, 04:53 PM
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Default Re: Vanilla Summon Costs

Quote:
Dedas said:
Yes, that is what I've always thought. All the serpent/drake spells for example - pure crap. Do anyone ever use them (besides from SP). Even the spell that is intended to strengthen them is bad (dragon master). I mean lv8 and 30 gems to get "not one but three" of them. What is up with that?
I think you would be surprised to know how efficient may fire drakes be with demonbreds, elementals and army support in early Abysian rush (approx. turn 8-10). I know only a few nations that can survive this rush without serious preparations.
The real problem is that the drakes need to be scripted and positioned properly as they tend to ignore the "fire" order if they may attack. Probably they believe they can bite any enemy to death
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  #25  
Old March 9th, 2008, 06:10 PM
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Default Re: Vanilla Summon Costs

Yes, but those are recruit able for EA Abysia. I use them as well.
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  #26  
Old March 9th, 2008, 06:19 PM
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Default Re: Vanilla Summon Costs

Dedas, Fire Drake != Salamander...
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  #27  
Old March 9th, 2008, 08:03 PM
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Default Re: Vanilla Summon Costs

I've always stayed away from CBM as I enjoy knowledge, and learning the inner workings of Dominions is difficult enough on it's own, and close to impossible with a completely seperate second set of laws (units/spells/changes/etc) in CBM.

However, I'm not opposed to change in the vanilla game, and I'm a big fan of the patches, so I vote yes in support of updating some summons. (Even if it slows down the development of another new nation)
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  #28  
Old March 9th, 2008, 09:20 PM
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Default Re: Vanilla Summon Costs

Yes, it seems strange that everything has been upscaled from Dom 2 to Dom 3 but some summons have not been tweaked. A lot of them are very inefficient and just clogging up the spell book.

I am sure just stealing a few balance ideas from CBM would make the game more enjoyable since more valid choices are available.
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  #29  
Old March 10th, 2008, 02:41 AM
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Default Re: Vanilla Summon Costs

Quote:
Edi said:
Dedas, Fire Drake != Salamander...
Ops, got them mixed up.
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  #30  
Old March 10th, 2008, 09:37 AM
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Default Re: Vanilla Summon Costs

Quote:
Saulot said:
I've always stayed away from CBM as I enjoy knowledge, and learning the inner workings of Dominions is difficult enough on it's own, and close to impossible with a completely seperate second set of laws (units/spells/changes/etc) in CBM.

However, I'm not opposed to change in the vanilla game, and I'm a big fan of the patches, so I vote yes in support of updating some summons. (Even if it slows down the development of another new nation)
For me the problem is, if many big changes are made, be it in CBM or vanilla game, the manual become obsolete and I like to use it a lot.

I think I wouldn't mind to play with CBM or an heavily changed vanilla game with a printable copy of the manual's spells/items charts with all the changes.

But having to look the manual + a changelog text elsewhere, or ingame for each spell if it's changed made me stay away from CBM (or would make me dislike a vanilla game with dozens of spell changes as well).

ps : or I'd like a simple to keep in mind generic change for all the spells in the category like "all pure troops summons have now number of effects increased by mage power" or "all animal summons number of effects are doubled" , something like that
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