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  #1  
Old December 17th, 2011, 02:50 AM
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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by samoht View Post
Will there be unit upkeep?
No, there is not. The economics of the game preclude that or otherwise the income from everything would have to be increased 10x, which would create far more issues than it would solve.
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  #2  
Old December 19th, 2011, 03:16 PM
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Default Re: Conquest of Elysium 3 dev log

A few vids on utube would do a lot to help the game sales, the sooner the better
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  #3  
Old December 23rd, 2011, 02:12 PM

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Default Re: Conquest of Elysium 3 dev log

I'm dying for an update, it's been 9 days . . .
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  #4  
Old December 23rd, 2011, 04:42 PM
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Default Re: Conquest of Elysium 3 dev log

You think you are? Me too. But Im not going to comment on holiday time they might be taking.

But *drool* Im eager for a new version. The network stuff puts it back into one of my prime zones for testing. Plus I am REALLY eager to see what these "portals" are about.
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Old December 23rd, 2011, 07:52 PM

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Default Re: Conquest of Elysium 3 dev log

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Originally Posted by Gandalf Parker View Post
Plus I am REALLY eager to see what these "portals" are about.
It's good to hear they're thinking with portals.
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  #6  
Old December 23rd, 2011, 08:03 PM
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Default Re: Conquest of Elysium 3 dev log

We will see how it affects game play.
So far only one nation gets them. The Enchanter (which is one of my favorites)
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  #7  
Old December 24th, 2011, 05:42 PM
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Default Re: Conquest of Elysium 3 dev log

Being Gandalf's favorite doesn't mean that it's easy to play by any means. In fact, the Enchanter is one of the most difficult classes to play, especially since depending on who all is in the game, they are likely to be one of the prime targets for everyone.

The reasons being that in the early game, before they've built up much of an army, they're going after and depleting resources other classes need long term and if they manage to get into the late game, they have some of the most powerful units in the game.

What Gandalf said about the network stuff is also true, it's his prime testing zone since he has the equipment to set up exactly what he wants and check how it all works, which is something I can't do.

In this respect we certainly have a definite distribution of duties.

Some of the things I'm interested in finding out is how to reliably gain access to higher level esoteric spells. Meaning higher level spells in magic paths that you can only gain through recruitment, charming or enslaving things. There probably isn't a reliable way, which may be all to the good, because some of those spells will put the fear of god and dread of monsters into anyone going up against them. Right now finding them out is only possible through the map editor, which itself needs some heavy duty testing.

There are some truly "You have GOT to be kidding me!" moments if you do run into them in-game, stuff that turns an inconsequential pushover into something you only come back to after summoning a few supercombatants, because one or two just might not be enough.

Best of all is if you run into such a thing randomly with your main army, which can happen if an esoteric mage gets created on the map with both a magic booster item and a stealth/invisibility item.

"Let's take this library, for the greater glory of - Hey! Where did he come from and what-"
*blinding flash of light followed by silence*
"And STAY away! Bloody interlopers... *muttering*"
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  #8  
Old December 24th, 2011, 11:16 PM
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Default Re: Conquest of Elysium 3 dev log

I think anyone who knows me from Dom3 knows I tend to love the underdogs. In this game it means I dont tend to go with the early-game powerhouse nations. Id rather play the survive-until-you-get-power nations.

Altho best IMHO is an alliance between early powerhouse and late game SCs.I like to play games with me allied to an AI. I love how the game allows allies to cooperate so much. And I love the cluster start switch where the allies start next to each other. With well-paired allies its a blast
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  #9  
Old December 25th, 2011, 04:03 AM

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Default Re: Conquest of Elysium 3 dev log

By the way - is it too early to ask questions such :
Will it be available on linux? and Are you aiming to release it next year?
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  #10  
Old December 25th, 2011, 05:39 AM
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Default Re: Conquest of Elysium 3 dev log

Yes. The development is on Linux, the Windows version is a port. There may be a Mac version as well later.

As for the schedule, only Johan and Kristoffer know that. However, it is safe to say that it will not be in 2011.
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