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  #1  
Old November 3rd, 2005, 09:30 AM
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Chazar Chazar is offline
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Default Luck Scale: Influence of other Scales on Events?

How big is the influence of the other scales on the range of possible random events? We know that scales influence the range of possible events, but to what extent?

I am encountering a lucky streak in a current games as Machaka with the Order3, Productivity3, Heat3, Growth2, Luck0, Magic2. The game uses the Complete Conceptual Balance Mod 5.0a, which, of course, increases Luck-Events in general.

Thus far, in umodded games, I usually took Luck1 or Luck2 (because of the moral impacts of bad events on myself rather than efficency), but never got that lucky. However, I usually took inferior scales either (Order2-3, Sloth3, Luck1-2, Magic1-3, sometimes Death).

So how big is the impact of scales on the range of luck events (apart from the obvious impact of order on the frequency). E.g. does Productivity3 prohibit quite a lot of bad events and allows many good events which are impossible with Productivity0 or -3? What do we know about it, apart from the range of possible events, once listed on some website?
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Old November 3rd, 2005, 12:16 PM

sunray_be sunray_be is offline
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Default Re: Luck Scale: Influence of other Scales on Events?

Quote:
Chazar said:
What do we know about it, apart from the range of possible events, once listed on some website?
I know very little about the *exact* requirements of most events. I've added in green in the "events list" all what I know :
http://www.freewebs.com/dominions2/events.html

Cheers
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  #3  
Old November 3rd, 2005, 01:00 PM

Turin Turin is offline
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Default Re: Luck Scale: Influence of other Scales on Event

I have run a testgame with all the nations having luck 3 scales and various other scales up to turn 400 and here are some of the findings:

to get the caspar of the cave event you donīt need magic.

to get water gems from events you need a coastal province.

the fortified city seems to need an order scale.

the hill fortress event probably needs certain scales too, none showed up in the testgame.
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Old November 3rd, 2005, 03:19 PM

Ironhawk Ironhawk is offline
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Default Re: Luck Scale: Influence of other Scales on Event

Sunray's info is the most complete info I've ever seen. I dont have any more info other than anecdotal evidence from games I've played. Mostly just that magical events are more common when I had a magic scale.
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Old November 3rd, 2005, 03:29 PM
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Default Re: Luck Scale: Influence of other Scales on Event

Having luck and death simultaneously can result in a rash of free necromancers joining (or being "persuaded" to join) your forces. Death scale is also required for the events where a necromancer attacks your provinces.

Edi
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Old November 6th, 2005, 08:06 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Luck Scale: Influence of other Scales on Event

I believe that a death scale is also required for the 1500 gold event where a foreign prince visits your capital then dies.
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Old November 7th, 2005, 07:58 AM

sunray_be sunray_be is offline
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Default Re: Luck Scale: Influence of other Scales on Event

Quote:
Turin said:
to get the caspar of the cave event you donīt need magic.
How do you dare to contradict the Holy Words
See one of the very few "official" answers on this question : http://tinyurl.com/7ha6y
Cheers
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Old November 7th, 2005, 01:40 PM
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Default Re: Luck Scale: Influence of other Scales on Event

its possible that the scale in the province where it happened wasn't yet alligned with that of the pretender? (it takes time once your influence gets into that area.)
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Old November 7th, 2005, 05:21 PM

Turin Turin is offline
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Default Re: Luck Scale: Influence of other Scales on Event

no, by chance the event actually happened on turn 400 in a province with luck 3 heat 3.

In fact the only nation that didnīt get a deepest cave event was ermor with death 3 luck 3.
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