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  #401  
Old February 1st, 2012, 03:15 PM

ArkhanTheBlack ArkhanTheBlack is offline
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Default Re: Conquest of Elysium 3 dev log

Thanks for answering all my questions.
Binding the spells to specific locations sounds great.
This really forces you to use the map for your purposes.
I also can't play a fixed strategy every time since I don't know if the required location is available.
Something I see rarely these days.
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  #402  
Old February 1st, 2012, 04:44 PM
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Thilock_Dominus Thilock_Dominus is offline
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Default Re: Conquest of Elysium 3 dev log

In an average game, how many units can/is the player managing? And how many units can be under one commander?
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  #403  
Old February 1st, 2012, 04:48 PM
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Default Re: Conquest of Elysium 3 dev log

I dont think Ive hit a limit. I HAVE gotten too many units to easily manage in the units view screen. Around 100 it gets messy. But I dont think Ive hit a limit of any type
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  #404  
Old February 1st, 2012, 06:06 PM
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Default Re: Conquest of Elysium 3 dev log

You can have upwards of 200 units on one commander and probably more, but after 9 rows of 20 it gets really bloody annoying.

Not that you'll see that kind of numbers in-game, that was in the good old days when we still had a debug console to cheat with before Johan removed it from the game.

Once you manage to build up your forces some, maybe three rows of 20 is the max you can dedicate to a single army unless you're going to assault a heavily fortified position.
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  #405  
Old February 1st, 2012, 06:32 PM
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Default Re: Conquest of Elysium 3 dev log

Do Bogus & Friends make an appearance in CoE3?
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  #406  
Old February 1st, 2012, 08:58 PM
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Default Re: Conquest of Elysium 3 dev log

No but I have requested it multiple times. Its a signature piece. Especially if you know the story behind them
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  #407  
Old February 2nd, 2012, 07:17 AM

Korwin Korwin is offline
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Default Re: Conquest of Elysium 3 dev log

Finally preodered.
Noticed CoE3 got 15% off.
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  #408  
Old February 3rd, 2012, 03:45 AM

Admiral_Aorta Admiral_Aorta is offline
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Default Re: Conquest of Elysium 3 dev log

Can you rename any of your commanders like in dom3 or just the leaders, like in coe2?
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  #409  
Old February 3rd, 2012, 09:07 AM
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Default Re: Conquest of Elysium 3 dev log

No renaming possible so far.
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  #410  
Old February 3rd, 2012, 10:49 PM

Admiral_Aorta Admiral_Aorta is offline
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Default Re: Conquest of Elysium 3 dev log

Aww, that sucks. Maybe a patch will add that in? It doesn't seem like it'd be too hard to implement.
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