.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old May 6th, 2010, 04:42 AM

Grijalva
Guest
 
Posts: n/a
Default Wild Hunt?

Ok, so I've searched the forums, manual and wiki quite extensively about this subject but have can't really find any specifics about it other than that it summons the Lord of the Hunt to attack enemy priests.

Since this spell is a little hard to test I'm wondering if anyone could tell me some specifics:

does the lord of the hunt make only one attack per turn?

are more powerful priests targeted first (ie: holy-3 priest)?

has anyone ever had the experience of this spell being useful? (in CBM at least)

thanks
Reply With Quote
  #2  
Old May 6th, 2010, 04:47 AM
Quitti's Avatar

Quitti Quitti is offline
Captain
 
Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
Thanked 27 Times in 27 Posts
Quitti is on a distinguished road
Default Re: Wild Hunt?

Not sure for the effects, but it's generally seen as not-worth-it, requiring nature gems that usually are better spent elsewhere, and no matter how much you spend on it, well scripted and protected priest/prophet probably can kill the lord and his retinue without too much hassle. One of the more-of-an-annoyance spells than something useful.
Reply With Quote
  #3  
Old May 6th, 2010, 04:54 AM

Grijalva
Guest
 
Posts: n/a
Default Re: Wild Hunt?

Thanks for the quick reply, I know I shouldn't cast it...but its so tempting because of its coolness.
Reply With Quote
  #4  
Old May 6th, 2010, 05:55 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Wild Hunt?

The hunt can make several attacks per turn, but only one of those will be the lord himself. Often it's just wolves or dire wolves or cu sidhe. And if the Lord of the Hunt is killed, the spell ends, which is not too hard to do, as was said.
Reply With Quote
  #5  
Old May 6th, 2010, 08:36 AM

13lackGu4rd 13lackGu4rd is offline
First Lieutenant
 
Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
13lackGu4rd is on a distinguished road
Default Re: Wild Hunt?

I have cast it once in SP and I had 3 attacks each turn from it(1 from the Lord of the Hunt, 2 from Dire wolves and regular wolves) also they seemed to love targeting a Basalt King(with a lesser party, not the Lord of the Hunt's) so they kept failing. also against some indy commanders like the Witch Doctors. which leads me to believe that it also attacks sacred commanders not just priests per se. it was a long time ago but I think it also targeted an indy Circle Master(those annoying B2D2 guys, that come along with 2 D1B1 Conjurers) which is neither a priest nor even sacred IIRC, so I don't know what's up with that(assuming my memory doesn't fail me now), but what it definitely means is that it can also attack indies...

so overall its a pretty useless global, too random and can even target indies(but well, indies should be long gone in a MP by the time you can actually get it up), but even than, it targets random priests and sacred commanders anywhere on the map, and will repeatedly fail against tough commanders...
Reply With Quote
  #6  
Old May 6th, 2010, 09:58 AM
Quitti's Avatar

Quitti Quitti is offline
Captain
 
Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
Thanked 27 Times in 27 Posts
Quitti is on a distinguished road
Default Re: Wild Hunt?

Blackguard, could that have been the spell 'The Kindly Ones' which states that it'll hunt down blood mages and "murderers" (whatever that means)?
Reply With Quote
  #7  
Old May 6th, 2010, 10:07 AM

13lackGu4rd 13lackGu4rd is offline
First Lieutenant
 
Join Date: Jan 2010
Posts: 712
Thanks: 5
Thanked 40 Times in 32 Posts
13lackGu4rd is on a distinguished road
Default Re: Wild Hunt?

no, I mentioned the Lord of the Hunt specifically, which means I'm talking about the Wild Hunt global...

I also tried out the Kindly Ones and it attacked random commanders, not necessarily blood mages...
Reply With Quote
  #8  
Old May 6th, 2010, 10:09 AM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Wild Hunt?

In SP CBM the AI loves this spell, together with "The Kindly Ones". Mostly an annoyance. Cannot kill the high end ready for combat troops. But behind the lines your weakly outfitted/scripted priest/blood mages die like flies.

Since this spell is a little hard to test I'm wondering if anyone could tell me some specifics:

Now to answer the questions:

--does the lord of the hunt make only one attack per turn?
At least 3. But that is the max I have ever seen used against me.

--are more powerful priests targeted first (ie: holy-3 priest)?
Looks to me that way. Sacreds are also targeted.

--has anyone ever had the experience of this spell being useful? (in CBM at least)
Not really, annoyance mostly.
Reply With Quote
  #9  
Old May 6th, 2010, 11:36 AM

Rookierookie Rookierookie is offline
Corporal
 
Join Date: Apr 2009
Posts: 141
Thanks: 3
Thanked 7 Times in 6 Posts
Rookierookie is on a distinguished road
Default Re: Wild Hunt?

The Kindly Ones is harder to defend than Wild Hunt, but makes less attacks.
Reply With Quote
  #10  
Old May 6th, 2010, 12:44 PM

pyg pyg is offline
BANNED USER
 
Join Date: Jan 2009
Location: a small farm
Posts: 340
Thanks: 73
Thanked 103 Times in 42 Posts
pyg is on a distinguished road
Default Re: Wild Hunt?

I cast this in Betelgeuse2 turn ~45 to try it out and announce war with everyone. It was dispelled (not defeated iirc) ~8 turns later but ended up being totally worth it as it took out most of the prophets in the game. I did end up short on Nature gems so I probably shouldn't have done it.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:15 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.