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Old September 9th, 2011, 04:26 AM
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Edi Edi is offline
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Default Re: Faerun 466 - Adventure Map! (UPDATED!)

Both. The April file has the map graphic, the May file only has the fixed map files, which are very small.
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Old September 9th, 2011, 04:42 PM

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Default Re: Faerun 466 - Adventure Map! (UPDATED!)

Thanks.

Beautiful map. My eyes are having a little bit of a time, adjusting to the art and red (as apposed to black) borders.

I love that so many love this game so much, that they take the time to make these mods and maps. Great stuff.
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Old January 12th, 2013, 09:39 AM
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Default Re: Faerun 466 - Adventure Map! (UPDATED!)

You don't need to have the #victorycondition command in the map file to use that. Just select it during game creation.

If the command was added to the map, then it would always be enforced in all games played with that map. I suggest tossing something like 30% to 50% of the VPs as the threshold, or even 20-25%, depending. It's a huge map and you'll run into micromanagement hell with standard conditions.
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