.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old May 18th, 2005, 11:12 AM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: How to use Golems?

Quote:
Oversway said:
Boron - I was thinking someone would put jade armor or boots of quickness on a golem. So +3 attack right? But I agree, the 8 base attack & defense is rather problematic.
Yeah i forgot that. Thanks .
I modified the minimap now i start testing various golem builds vs. various banelord builds.

I found out though that Graemes statement is untrue:
Quote:
Graeme Dice said:
Quote:
Boron said:
The Banelord/Devil otoh almost always hits the golem and fatigues him through lifedraining.
Troops with a base encumbrance of 0 do not get fatigued when hit with a lifedrain weapon. Nor will the lifedrain weapon drain anything from the lifeless golem.
The golem gets encumbered just as any other unit from my test-bloodthorn banelord.


Here first test:
Golem:

Bane Lord:


Golem casts twist fate and astral weapon, gives him 28 fatigue.
Setup 1:
Both attack same province at the same turn.

Battle 1:
Golem wins easy.

Battle 2:
Golem wins, is hit only once, 35 fatigue at end of combat.

Battle 3:
Golem wins easily.

Setup 2:
Banelord has first attack.

Golem also wins the 3-4 testbattles easily, probably thanks to the twist fate.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:41 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.