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  #2151  
Old October 4th, 2008, 01:39 AM
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Edi Edi is offline
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Default Re: Bug Thread: Discussion

WAD then, since groundpounders must have correct survival to pass the terrain, otherwise movement is limited.
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  #2152  
Old October 4th, 2008, 12:36 PM

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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Edi View Post
WAD then, since groundpounders must have correct survival to pass the terrain, otherwise movement is limited.
But why can't the seraph fly above the army as it's marching through the forest? You can't follow a commander because he's 200 feet up in the air???

I don't think WAD is right in this case.
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  #2153  
Old October 4th, 2008, 01:12 PM

Psycho Psycho is offline
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Default Re: Bug Thread: Discussion

I've had a problem trying to cast flaming arrows through communion. LA Man Magister Arcane as master and 4 more as slaves. Master has F1 and 2 fire gems. Communion should get him up to F3 and gems allow him to cast flaming arrows, but this doesn't happen.

Log shows that he may use gems (mayusegems 1), but the evaluation for spell flaming arrows returns -1. I presume that this means he doesn't have the paths to cast spell, because spells like hand of dust and others he doesn't have paths for return -1 as well.

He does get at F3, because he is able to cast flare. If I teleport in 4 more magisters as slaves he casts flaming arrows.

Is there anything that prevents magic level rise from both the communion and extra gems? Sorry if this is a known issue.
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  #2154  
Old October 4th, 2008, 01:27 PM
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Default Re: Bug Thread: Discussion

Maybe he considered the battle not worthy to use gems to win, Psycho? My Dragon did the same thing in some of the smaller battles, instead of Cast Flaming Arrows-Change Shape-Fire Enemy Archers as scripted, he used to cast something like fire shield before changing shape, if the army was engaged by little enemy forces - to save gems for more worthy battles, i'd say.

Loren, if I understood your problem correctly, it's working as intended. Armies, with their commanders, always go at the speed of their slowest unit; if you want the Seraph to go above the forest and immediately attack the target, you need another commander to lead the elephants in the forest the first turn, and to the target the second one. Armies don't move without commanders or to different (even half-way) provinces - so, yes they need to be "babysitted" (led? ), and yes WAD I think.

Last edited by Tifone; October 4th, 2008 at 01:40 PM..
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  #2155  
Old October 4th, 2008, 01:41 PM

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Default Re: Bug Thread: Discussion

The enemy army is worthy the spell. It's a SP simulation. Mayusegems = 1. With four more commanders on my side and the same enemy army the spell is cast.
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  #2156  
Old October 4th, 2008, 02:08 PM
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Default Re: Bug Thread: Discussion

Oh, wait. I may be horribly wrong (so I should better not talk probably ) but I may try a guess. The communion brings your communion master to F3 and he has just 2 gems... to get to F4 he needs a gem, but possibly other 2 are required to cast the spell as required by the 200 fatigue and he has just 1 now? So maybe it works when you add 4 more slaves because now he has F4 and he uses the 2 gems to cast the spell normally. See if adding the 4 more slaves when he has cast Flaming Arrows he has gems left or not.
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  #2157  
Old October 4th, 2008, 02:31 PM

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Default Re: Bug Thread: Discussion

Flaming arrows is 100 fatigue and requires one gem.
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  #2158  
Old October 4th, 2008, 03:00 PM
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Default Re: Bug Thread: Discussion

Oh, sorry again. It's 200 fatigue with CBM 1.3 mod only so. I thought it could have been the case.
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  #2159  
Old October 4th, 2008, 03:15 PM

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Default Re: Bug Thread: Discussion

Nope, it's a game with no mods
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  #2160  
Old October 4th, 2008, 03:52 PM
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Default Re: Bug Thread: Discussion

Alright. Let me just tell you what the deal is before this thread runs any further down this track.

Your effective level for casting the spell is 3 via communion, but your mage is still only a fire 1 caster. As stated in the book you can only use as many gems for a spell as you have in actual skill level. Your mage can only use one gem at a time for this reason.

Research Phoenix Power to get the boost you need.

WAD
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Strategy Guide: MA Caelum - Fear of Flying
Strategy Guide: LA Man - Death and Taxes
Strategy Guide: MA Mictlan - An Introduction
Guide Supplement: LA Man - Castle Warfare
Referance: Prophet Transformations
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