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  #1971  
Old June 12th, 2008, 06:14 AM
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Default Re: Banquet for the Dead vs. caster (Ashdod)

Apostatic Warrior added. Also changed colorcode for fixed entries from green to darkgreen to spare my eyes. Looks much better now...
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  #1972  
Old June 13th, 2008, 06:03 PM

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Default Re: Banquet for the Dead vs. caster (Ashdod)

MA Atlantis' War Lobster failed to flee with the rest of its army when routed. It was in the current form (sans rider) and its morale was 14. Not mindless, either. Kinda sucked as that was the difference between taking the critical first sea province.
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  #1973  
Old June 13th, 2008, 06:17 PM
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Default Re: Banquet for the Dead vs. caster (Ashdod)

Quote:
Renojustin said:
MA Atlantis' War Lobster failed to flee with the rest of its army when routed. It was in the current form (sans rider) and its morale was 14. Not mindless, either. Kinda sucked as that was the difference between taking the critical first sea province.
I think they go mad when riderless. Usually this means they attack friendlies, sometimes it means they do something useful.
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  #1974  
Old June 13th, 2008, 06:55 PM
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Default Re: Banquet for the Dead vs. caster (Ashdod)

Quote:
Renojustin said:
MA Atlantis' War Lobster failed to flee with the rest of its army when routed. It was in the current form (sans rider) and its morale was 14. Not mindless, either. Kinda sucked as that was the difference between taking the critical first sea province.
Special hardcoded behavior, they attack nearest unit, whether friend or foe, until killed. The lobster does not survive the battle anyway, it's a tempsecondshape.
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  #1975  
Old June 14th, 2008, 08:53 AM
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Default Re: Banquet for the Dead vs. caster (Ashdod)

Bug - it can snow in cave battlefield terrain.
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  #1976  
Old June 14th, 2008, 01:23 PM

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Default Bug

The "Move and Patrol" command does not get canceled, if units get added to the commander, even if the units could not move this far.
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  #1977  
Old June 14th, 2008, 01:29 PM
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Default Re: Bug

Quote:
Maraxus said:
The "Move and Patrol" command does not get canceled, if units get added to the commander, even if the units could not move this far.
Known bug, in the shortlist. It is one of the more odious exploits, which allows moving stratmove 1 units several provinces in one turn.
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  #1978  
Old June 15th, 2008, 10:40 AM
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Default Re: Bug

A resource-increasing event has no effect
I got the event "The local lord has something something slave labour, permanently increasing resources in the province" as on turn 2, as MA Ulm. I had exactly the same number of resources available as I had last turn.
1) The event bonus doesn't stack with Ulm resource bonus in forts.
2) The event doesn't give any resources at all.
3) The event doesn't give any resources on the turn it happens.
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  #1979  
Old June 19th, 2008, 06:19 PM

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Default Re: Bug

LA Pythium Reveler seems to have a much lower chance of gaining an extra magic path than the listed 20%. After recruiting nearly 100 of them I had 0 which had gained an extra nature or blood.

I'm not sure if this is a typo or a bug though.
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  #1980  
Old June 19th, 2008, 06:58 PM

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Default Re: Bug

I am skeptical of this last one, simply because I have had a fair few revelers with blood. Also the chance is 10%, not 20%, because half of the randoms will be nature.
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