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  #2721  
Old June 10th, 2009, 01:38 AM
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Default Re: Bug Thread: Discussion

Probably the Fallen Angel should have either the Pythium, Arcoscephales, or Ermor-type name according to how demons were often named in Christian demonology. Or retain Gath-type according to the same...
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  #2722  
Old June 10th, 2009, 04:30 PM
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Default Re: Bug Thread: Discussion

I don't know if this has already come up, but in the Deep one Descriptions for EA Atlantis, the following sentence needs correcting:

"Deep Ones have huge maws and a glowing antennae in their faces."

One of the underlined letters ought to be removed.
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  #2723  
Old June 20th, 2009, 08:50 AM
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Default Re: Bug Thread: Discussion

Quote:
Originally Posted by EricM View Post
Hide Shield (armor 105) has an armor type of 5 (body), when it should be 4 (shield).
This is still the case

Quote:
Originally Posted by Gregstrom View Post
I don't know if this has already come up, but in the Deep one Descriptions for EA Atlantis, the following sentence needs correcting
This should go into the in-game typos thread.
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  #2724  
Old June 20th, 2009, 09:04 AM
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Default Re: Bug Thread: Discussion

When a unit attacks with a short weapon and is repelled, but the unit passes the repel morale check and completes the attack, it takes one point of damage when attacking the unit that repelled it.

But there's no check to see if the weapon used to repel is capable of actually damaging the attacker. Case in point: Golems are immune to Sleep Vines, but they take damage from them if a Manikin uses them to repel a Golem's attack:

Harpy Manikin repells Golem (Fist repelled with Sleep Vines)
morale negated repell
attacker damaged by repell
hitloc Harpy Manikin strikes Golem wl4 diff1 -> 4
damage 1 on Golem, spec0x200000 ba4

The thought of some floppy dead vegetable sleep vine damaging a Golem as the Golem punches an undead Manikin doesn't make sense, especially because if the Manikin successfully whacks the Golem over the head with the vine, it does no damage at all.
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  #2725  
Old June 21st, 2009, 02:00 PM
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Default Re: Bug Thread: Discussion

Magic sites ignore the "cave" locmask, sites which don't have the "cave" bit present in their locmask can still get placed in a cave province. Turn files available on request.
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  #2726  
Old July 8th, 2009, 02:12 PM

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Default Re: Bug Thread: Discussion

After patching to version 3.23b I'm getting strange display problems such as:

Under changing resolutions many of the options are cut off and listed like this:

1792x
1
1920x
2048x
2304x
2400x

The "1" option corresponds to 1900x1200 that I use.

Under "Battle Graphics Detail" screen, Battle is listed as "Battl" (the "e" is missing) and "Too High" is listed as "Too H" (the "igh" is missing)

Also, when I select the unit orders of a unit to change its orders, the order menu often appears off center and sometimes on the very edge of the screen, hiding many of the menu options. I have the latest graphics drivers and tried resetting to default graphic settings and reinstalling without success.

These problems appear at all resolutions.
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  #2727  
Old July 8th, 2009, 03:01 PM
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Default Re: Bug Thread: Discussion

Known bug that will be resolved in the next patch. Use the command line switches to force resolution to what you need, that's the only way to work around it at the moment.
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  #2728  
Old July 8th, 2009, 04:20 PM

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Default Re: Bug Thread: Discussion

There seems to be a bug in mirror image [glamour] and phoenix pyre [maybe other AoE stuff] - it looks like mirror image grants total protection from phoenix pyre, even when it covers all mirror images, it doesn't go down, while it should [testes with 0% FR unit].
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  #2729  
Old July 8th, 2009, 05:55 PM
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Default Re: Bug Thread: Discussion

How did that make it through the obscenity filter!? Balls!

You're right though, looks Mirror Image has a chance to negate AoE damage, at least from Phoenix Pyre. I tested 10 Huskarls versus a Phoenix, and 2 of the Huskarls were hit in the explosion, but completely unaffected. FR doesn't protect against Phoenix Pyre by the way, because it's "explosion" damage or something supposedly. Maybe that's why it's not working properly with Mirror Image?

Code:
hitloc Huskarl strikes Phoenix wl4 diff-2 -> 4
hitunit 235 199 dmg3 spec2097153 ba4
damage 15 on Phoenix, spec0x200001 ba4
blastsqr: unr199 x17 y15 aoe50 dmg10 eff2 spc64 as10133 al9
  affectvic vic199 hv11
  affectvic vic235 hv11
hitunit 199 235 dmg10 spec64 ba-1
damage 11 on Huskarl, spec0x40 ba-1
Mirror Image negated 11 pnts of dmg
  affectvic vic236 hv11
hitunit 199 236 dmg10 spec64 ba-1
damage 5 on Huskarl, spec0x40 ba-1
  affectvic vic237 hv11
hitunit 199 237 dmg10 spec64 ba-1
damage 3 on Huskarl, spec0x40 ba-1
  affectvic vic238 hv11
hitunit 199 238 dmg10 spec64 ba-1
damage 24 on Huskarl, spec0x40 ba-1
Tested with a bunch of Lughs (unit 1805, 100%FR and glamor):

Code:
damage 14 on Phoenix, spec0x40000080(missile) ba2
blastsqr: unr199 x21 y15 aoe50 dmg10 eff2 spc64 as10133 al9
  affectvic vic199 hv33
  affectvic vic304 hv33
hitunit 199 304 dmg10 spec64 ba-1
damage 13 on Long Handed, spec0x40 ba-1
  affectvic vic317 hv33
hitunit 199 317 dmg10 spec64 ba-1
damage 1 on Long Handed, spec0x40 ba-1
Mirror Image negated 1 pnts of dmg
  affectvic vic310 hv33
hitunit 199 310 dmg10 spec64 ba-1
damage 7 on Long Handed, spec0x40 ba-1
  affectvic vic325 hv33
hitunit 199 325 dmg10 spec64 ba-1
damage 8 on Long Handed, spec0x40 ba-1
  affectvic vic336 hv33
hitunit 199 336 dmg10 spec64 ba-1
damage 5 on Long Handed, spec0x40 ba-1
Mirror Image negated 5 pnts of dmg
  affectvic vic313 hv33
hitunit 199 313 dmg10 spec64 ba-1
damage 1 on Long Handed, spec0x40 ba-1
Mirror Image negated 1 pnts of dmg
  affectvic vic339 hv33
hitunit 199 339 dmg10 spec64 ba-1
damage 18 on Long Handed, spec0x40 ba-1
  affectvic vic267 hv33
hitunit 199 267 dmg10 spec64 ba-1
damage 7 on Long Handed, spec0x40 ba-1
  affectvic vic285 hv33
hitunit 199 285 dmg10 spec64 ba-1
damage 16 on Long Handed, spec0x40 ba-1
Mirror Image negated 16 pnts of dmg
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  #2730  
Old July 8th, 2009, 10:10 PM

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Default Re: Bug Thread: Discussion

Huh. If it works on phoenix pyre it probably works on a bunch of things.
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