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  #3061  
Old October 1st, 2011, 12:46 PM
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Default Re: Bug Thread: Discussion

Hmm, thejeff, thanks for reminding me of that. Yes, normal tranfers work, the shift-select doesn't. I think I'll ask Johan about it just to make sure.
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  #3062  
Old October 1st, 2011, 04:04 PM

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Default Re: Bug Thread: Discussion

While you're at it, how about not being able to see the position of squads already in the province using the 'y' screen?

IIRC, you can actually position them, they're just no visible.
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  #3063  
Old October 1st, 2011, 05:06 PM
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Default Re: Bug Thread: Discussion

I'll do that. The y screen has had a number of bugs associated with it, one of the most serious having been that before some patch or another (3.08 or 3.10, I think) you could actually use it to determine the starting capitals of everyone in the game on turn 1 (or any other turn for that matter).

I'll send him an email tomorrow. It needs to be put fairly well in order first, since the main focus for Johan right now is the development of CoE3. I can't guarantee that he would do anything about it. The less complex work involved, the more likely that it will get fixed.
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  #3064  
Old October 1st, 2011, 05:20 PM
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Default Re: Bug Thread: Discussion

I'm confused. I pressed y ingame, and came up with the army screen. These are the same, yes?
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  #3065  
Old October 2nd, 2011, 01:40 AM

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Default Re: Bug Thread: Discussion

It looks the same but no, "y" lets you arrange armies that are currently going to the selected province as well as armies that are already there.

The only problem is that we currently can't see the colored blocks of the armies/commanders already present in the province when using the "y" function. But its true, you can still click on the little map and place them.
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  #3066  
Old October 4th, 2011, 01:13 PM
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Default Re: Bug Thread: Discussion

The Arch seraph pretender has bugged magic levels. It has air 1, air 1, not air 2. That stealthily increases the cost from 20 to 28.

http://dom3.servegame.com/wiki/Arch_Seraph
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  #3067  
Old October 6th, 2011, 06:42 PM
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Default Re: Bug Thread: Discussion

Sea of ice bugs:
- Units can still retreat into the water or out of the water. Ignoring the ice.
- Cloud trapezing into the ice still works. (Not out, but mages cannot cast cloud trapeze underwater anyway).
- Flying behaves oddly when underwater. If a flyer starts in an underwater province. It can still fly over normal provinces when the sea of ice is up. As long as it lands in a water province.

I didn't know the last one.
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  #3068  
Old October 11th, 2011, 11:13 AM
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Default Re: Bug Thread: Discussion

I ve got a weird bug, in one of my game, where i m playing LA Ermor, all my troops are gone, i have nothing left not even a ghoul or a zombie. But in the end of turn reports i have some actions of my troops (fight, spy ...)

We are playing with CBM1.92 and Streamers&standards.

I'm keeping a copy of the trn & 2h files if needed.
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  #3069  
Old October 11th, 2011, 11:39 AM
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Default Re: Bug Thread: Discussion

Nevermind it seems that i have done **** with the victory conditions ...
Disregard my previous message.
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  #3070  
Old October 23rd, 2011, 05:53 PM
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Default Re: Bug Thread: Discussion

If you are in a battle where the AI has decided not to uses gems/slaves. And the enemy is fleeing/routing. The AI will start to use slaves again. I lost all my bloodslaves because my spell casters finished the round casting after there was no enemy left. They used slaves even while there was no enemy to cast spells at.

You want to know the funny part. They used slaves casting thunderstrike and strength of giants, Phoenix power, Raise dead etc.
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