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  #11  
Old October 19th, 2008, 11:20 AM

Psycho Psycho is offline
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Default Re: Suggestions for new patch

Don't you just love it when something that developers didn't put there on purpose makes the game even better. I think I've used more reverse communions then regular ones so far.
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  #12  
Old October 19th, 2008, 11:21 AM

BesucherXia BesucherXia is offline
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Default Re: Suggestions for new patch

I think there should be a switch to filter the commanders, whose gems should not be pooled, and even be automatically resupplied as far as they are in laboratory provinces and gems are available.

But for this patch, my pesronal wish is more summons and features for the war underwater. And how about new races like EA machaka or MA Bogarus?
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  #13  
Old October 19th, 2008, 11:24 AM

Spendios Spendios is offline
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Default Re: Suggestions for new patch

Some units of Muspelheim giants
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  #14  
Old October 19th, 2008, 11:28 AM

Illuminated One Illuminated One is offline
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Default Re: Suggestions for new patch

I would certainly like to keep that they can fight or fire bows, but I wouldn't have to much against it if they couldn't cast spells anymore.
However being able to change the casting order has some other benefits. If you're using a crystal matrix then you want all the slaves casting communion slave before the master in order to get a defensive buff or strong spell cast on the first round.
Also if you combine some mages without a communion it would be a good way to optimize scripting.
For example when an A4 mage casts Storm and A2 mages cast Storm Power after that or a priest blesses all mages before they cast their first spell.
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  #15  
Old October 19th, 2008, 11:53 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Suggestions for new patch

I can see the transfer request since it should be fairly easy to just make Shft-Z work on slaves AND gems.

But the change of sequence on commanders would have to be temporary for that one turn or mean that the game would have to maintain a list of the preferred order. What is that now? 50,000 commanders?
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  #16  
Old October 19th, 2008, 12:14 PM
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Default Re: Suggestions for new patch

9000 commanders per game, max. Still too much.
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  #17  
Old October 19th, 2008, 01:38 PM

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Default Re: Suggestions for new patch

Quote:
Originally Posted by Tifone View Post
About the order affecting reverse communions, I feel I should remind you about a conversation of some time ago - where KO said it is possible that in future patches all the communion slaves will be busy catalysing the power of the master, and so be able only to fight if required, not to cast spell.

Nothing certain yet, but I can just agree with this solution, if you ask me. I've always found those a bit of weird.
I would also support that. But even if that were true, it would be nice to be able to influence casting order.
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  #18  
Old October 19th, 2008, 02:08 PM

rabelais rabelais is offline
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Tongue Re: Suggestions for new patch

Changes a few days with the demo has made me want:


Open ended random magics for 10% chance paths, i.e. 1 in 100 should get +2 1 in 1000 get +3 (split rather than grouped, I would think) etc. Not important, just whimsical oe consistency.

Starting nation points should be moddable for both SP and MP.

A variant of ulm that has sacred black knights, just for funsies. (replacing black steel with the shroud is just silly.

Rare recruitable independents, that can heal afflictions... i thought witches fit the bill, but it was just flavor text.

--

Rabe who has the game but hasn't installed yet, for fear of having no life.
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  #19  
Old October 19th, 2008, 02:27 PM
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Agrajag Agrajag is offline
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Default Re: Suggestions for new patch

Quote:
Originally Posted by rabelais View Post
A variant of ulm that has sacred black knights, just for funsies. (replacing black steel with the shroud is just silly.

Rare recruitable independents, that can heal afflictions... i thought witches fit the bill, but it was just flavor text.
Both can be done via modding.
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  #20  
Old October 19th, 2008, 02:40 PM
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Default Re: Suggestions for new patch

Quote:
Originally Posted by rabelais View Post
A variant of ulm that has sacred black knights, just for funsies. (replacing black steel with the shroud is just silly.
LA Ulm has sacred Black Templars (and Hochmeister commanders, and Black Inquisition). It also incorporates Black Forest theme of Dom2.
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