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				May 15th, 2010, 12:33 PM
			
			
			
		  
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				Moding a Goneberserk Unit..
	
			 
             
			
		
		
		
		How can I create a unit that has goneberserk from the start of battle? 
 
Is there a unit I can copy stats from? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 15th, 2010, 05:47 PM
			
			
			
		  
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				Re: Moding a Goneberserk Unit..
			 
             
			
		
		
		
		You can't and no, there isn't. 
 
Gone berserk only manifests is a berserker is wounded or through certain items (Sun Sword, Flesh Eater, the wolf pelt armor) 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 15th, 2010, 08:35 PM
			
			
			
		  
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				General 
				
				
				
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				Re: Moding a Goneberserk Unit..
			 
             
			
		
		
		
		You could probably give a commander a #onebattle spell that casts touch of madness.  I believe that one of Burnsaber's pretenders (Grungi?) does this in his dwarf mod. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 15th, 2010, 10:58 PM
			
			
			
		  
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				Re: Moding a Goneberserk Unit..
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Graeme Dice
					 
				 
				You could probably give a commander a #onebattle spell that casts touch of madness.  I believe that one of Burnsaber's pretenders (Grungi?) does this in his dwarf mod. 
			
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 Touch of madness selfinflicts the caster?  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 15th, 2010, 11:17 PM
			
			
			
		  
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				Re: Moding a Goneberserk Unit..
			 
             
			
		
		
		
		All the slayer commanders in that mod cast a berserk spell at the start of combat.  It seems that when they've got things near them it won't always get the commander too.  It usually does though. 
		
	
		
		
		
		
		
		
			
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				May 16th, 2010, 01:28 AM
			
			
			
		  
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				Re: Moding a Goneberserk Unit..
			 
             
			
		
		
		
		I see... There must be a way to do it. There is an item that gives you the goneberserk skill upon equipment. Would there be a way to script it into a commander or unit through that item perhaps? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 16th, 2010, 11:31 AM
			
			
			
		  
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				Re: Moding a Goneberserk Unit..
			 
             
			
		
		
		
		Only by giving it to the commander in a map file. Not doable through mod. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 16th, 2010, 12:26 PM
			
			
			
		  
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				Re: Moding a Goneberserk Unit..
			 
             
			
		
		
		
		maybe, create a new spell with #copyspell "touch of madness" and setting aoe/range 0, that should give a single target "touch" on yourself only; maybe. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 16th, 2010, 10:05 PM
			
			
			
		  
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				Re: Moding a Goneberserk Unit..
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Swan
					 
				 
				maybe, create a new spell with #copyspell "touch of madness" and setting aoe/range 0, that should give a single target "touch" on yourself only; maybe. 
			
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 You can't #onebattlespell custom spells.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 16th, 2010, 11:39 PM
			
			
			
		  
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				Re: Moding a Goneberserk Unit..
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  elmokki
					 
				 
				
	Quote: 
	
	
		
			
				
					Originally Posted by  Swan
					 
				 
				maybe, create a new spell with #copyspell "touch of madness" and setting aoe/range 0, that should give a single target "touch" on yourself only; maybe. 
			
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 You can't #onebattlespell custom spells.  
			
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 Sure you can.
 
You #copyspell an existing spell to a custom slot, then overwrite the original.
 
For example I used this code in my Rohan mod:
 
-------------One Battle Spell for King of Rohan---------------
 
#newspell 
#copyspell 166 
#end
 
#selectspell 166 
#clear 
#school -1 
#researchlevel 0 
#damage 2321 
#nreff 4 
#range 1 
#effect 1 
#end
 
---------------------------------------------------
 
The end result was that the original spell in slot 166 worked fine and I was able to use #onebattlespell to spawn a group of royal guards for the King of Rohan.  
		
	
		
		
		
		
		
		
			
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