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				April 24th, 2008, 12:03 PM
			
			
			
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				 Re: Moving immobile commanders / pretenders 
 Thankee muchly, we have another red flag. You guys keep coming up with more and more exotic exploits and bugs, so up on the list this one goes. |  
	
		
	
	
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				April 24th, 2008, 12:25 PM
			
			
			
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				 Re: Moving immobile commanders / pretenders 
 
	Quote: 
	
		| Argitoth said: transform a water queen, kill it, cast ritual of rebirth, the waterqueen comes back as a niefel jarl mummy, summon another water queen, rinse, repeat.
 
 |  What does "transform a water queen" mean? Have it cast Transformation? |  
	
		
	
	
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				April 24th, 2008, 12:27 PM
			
			
			
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				 Re: Moving immobile commanders / pretenders 
 Transformation is not the best way to spend gems I guess. Unless you just want a creature that simply moves, not useful one. |  
	
		
	
	
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				April 24th, 2008, 02:08 PM
			
			
			
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 Major |  | 
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				 Re: Moving immobile commanders / pretenders 
 > > transform a water queen, kill it, cast ritual of rebirth, the waterqueen > > comes back as a niefel jarl mummy, summon another water queen, rinse, repeat.
 
 > What does "transform a water queen" mean? Have it cast Transformation?
 
 He probably meant "Get her into the Hall of fame", or "Summon a Water Queen".
 Both are rather tricky in late game.  I would much rather have a Water Queen
 than a giant mummy, and a chance to get a Water Queen.
 
 Anyway.  Why waste 50W and 15D gems for a giant mummy with some water magic?
 
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				April 24th, 2008, 02:20 PM
			
			
			
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				 Re: Moving immobile commanders / pretenders 
 
	Quote: 
	
		| Tuidjy said: > > transform a water queen, kill it, cast ritual of rebirth, the waterqueen
 > > comes back as a niefel jarl mummy, summon another water queen, rinse, repeat.
 
 > What does "transform a water queen" mean? Have it cast Transformation?
 
 He probably meant "Get her into the Hall of fame", or "Summon a Water Queen".
 Both are rather tricky in late game.  I would much rather have a Water Queen
 than a giant mummy, and a chance to get a Water Queen.
 
 Anyway.  Why waste 50W and 15D gems for a giant mummy with some water magic?
 
 |  I agree... the real exploit with ritual of rebirth is taking a large size unit in the hall of fame, then make it your prophet and use ritual of rebirth after it's been killed.  Now you have a giant mummy with 3 Holy plus whatever magic paths... then make the giant mummy your prophet bringing you a 4 Holy plus whatever magic paths.  If the mummy dies you can use ritual of rebirth where you can once again make him your prophet for a 5 Holy plus whatever magic paths and so on.  It's the only way to achieve a 9 Holy giant mummy without using Wish... and significantly less expensive.
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				April 24th, 2008, 04:50 PM
			
			
			
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				 Re: Moving immobile commanders / pretenders 
 But that is not a bug. All prophets that have returned from the dead are considered more powerful    
WAD |  
	
		
	
	
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				April 24th, 2008, 05:32 PM
			
			
			
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				 Re: Moving immobile commanders / pretenders 
 
	Quote: 
	
		| Kristoffer O said: But that is not a bug. All prophets that have returned from the dead are considered more powerful
  
 WAD
 
 |    
Anyway, the prophet may be WAD, and I find it delicious, but is the transforming a unique, then resummoning same unique a bug or is it WAD? As well as the get famous unique killed, Rebirth, resummon a new version? |  
	
		
	
	
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				April 24th, 2008, 05:46 PM
			
			
			
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				 Re: Moving immobile commanders / pretenders 
 Wouldn't the inherent act of transformation no longer make it the creature it was? 
	Quote: 
	
		| Kristoffer O said: But that is not a bug. All prophets that have returned from the dead are considered more powerful
  
 WAD
 
 |  By the way, this pleases me greatly.   |  
	
		
	
	
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				April 24th, 2008, 08:46 PM
			
			
			
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 Corporal |  | 
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				 Re: Moving immobile commanders / pretenders 
 Hmmm...Can we make a water queen a prophet, then sacrifice it and summon it again. After that we will get a nature H3 priest, which can be proclaimed prophet again?
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