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May 18th, 2005, 02:40 PM
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Private
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Join Date: Dec 2004
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Re: How to use Golems?
Hmmm. I was thinking about using a Star of Thralldom for my Golems, for +6 attack is really helpful for these poor clumsy guys. Is that weapon absolutely hopeless?
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May 18th, 2005, 03:52 PM
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First Lieutenant
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Join Date: Sep 2004
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Re: How to use Golems?
A few clarifications: When I mentioned the Charcoal Shield it was intended for False Horror/Undead Spammer reactionary force. Which tends to be more of an issue in the timeframe I suggested earlier (20-35).
Also late in the game the golems are good for Immortal Duty, from Vampires to Demi-liches in particular are easy to kill with Golem attacks.
For Banelord Duty, the setup that Boron suggested works fine. Of course Banelords can be equipped with items that will defeat golems. But on the flip side, you only need one item to turn the tide on the Banelord/Wraithlord attack force which happens to be a Wraith Crown (for it's Undead Horde ability for chaff).
Usually you can use one Golem with a Wraith Crown and suppliment it's astral to teleport with a Crystal Coin along with normal equipment then 2+ equipped to kill whatever it is you happen to be needing to kill.
I have found that in this particular scenario, it's rare that someone will be prepared to fight against a decent construct army, as most people rely heavily on Mechanical Men and Living Statues for construct support.
Re: Boosters.
When I said Boosters I ment from other (pretender, Indy mages, or Summons). When something can craft it's own booster (like Mystics with Starshine Skullcaps or Crystal Coins) to cast a spell I put it in the 'easy' category.
Also considering that at max, a Mystic will need 10 Earth/10 Astral (even on those Mystics who only get 1 Earth) to create golems, it's much more likely.
I also believe that starspawns are split Randoms like S&A Celestial Masters. 1 Elemental 1 Sorcery. I'm not 100% certain but I believe so.
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May 18th, 2005, 04:12 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: How to use Golems?
Quote:
Zen said:
I also believe that starspawns are split Randoms like S&A Celestial Masters. 1 Elemental 1 Sorcery. I'm not 100% certain but I believe so.
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I got one Starspawn with Air 2, and another with Nature 1+Death 1, so they are full randoms.
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May 26th, 2005, 05:50 PM
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Second Lieutenant
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Join Date: Apr 2004
Location: Ohio
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Re: How to use Golems?
Teleporting SC assassin squad. Works best in pairs.
Two Swords of Quickness.
Astral Cap
Jade Armor
Flying Boots
2 Stone Birds
Astral Weapon, then attack.
4 Armor Negating Attacks
8 Worthless Bird Attacks
Now... opponent is at -12 defense.
4 More Armor Negating Attacks
8 Worthless Bird Attacks
Now if you have a second golem. The SC is at -24 defense.
If only the Astral Weapon affected the Bird Attacks...
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May 26th, 2005, 07:56 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: How to use Golems?
Using two "SC" type units in the same battle like this is a dodgy proposition unless you are SURE you are going to win. Since via the morale system, any army composed entirely of commanders (as this one is) will flee after the first casualty, right?
Also, are you sure that Stone Birds reduce defense like that?
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May 27th, 2005, 11:08 AM
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Sergeant
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Join Date: Dec 2004
Location: North Carolina, USA
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Re: How to use Golems?
Golems never retreat, right? That should be easy enough to test.
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May 27th, 2005, 12:07 PM
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Sergeant
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Join Date: May 2004
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Re: How to use Golems?
Mindless commanders never retrat.
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