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September 11th, 2005, 01:33 PM
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Major
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Re: New Map Files
yeah, and to be honest, after akashic recording the crater (took quite a fight to take that army down) there really wasn't anything there but stuff to incease unrest. I'd expect to find something really neat under there. very dissapointing
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September 11th, 2005, 02:41 PM
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National Security Advisor
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Re: New Map Files
If a Crater needs something neat, it should have the crater-site from which one can recruit illithids. But that would unbalance it, unless the defenders were *very* tough.
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September 11th, 2005, 03:04 PM
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Re: New Map Files
The Crater province is going to get a slight rework in the future. That's because the Doom Horror causes one bad event per turn to happen, and any barbarian etc invasions simply get added to the garrison. After a while it gets quite big. That's why it's broken now.
The province does have very thematic scripted sites, and those are not going to be changed, but it is also a "Many Sites" province and a waste to boot, so...
Don't know when Kaljamaha will fix it, though.
Edi
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September 11th, 2005, 07:29 PM
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Private
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Heavenfire Crater
Well, as Edi mentioned, I never intended for the crater province to be defended by a horde. It was supposed to have single horror, be the center of desolation so to speak. However, the idiotic Doom Horror caused a multitude of bad events which added to the garrison. For some reason, if barbarians show up in one of your provinces, they attack it, but if they show up in a neutral one, they join the party? Go figure. This is fixed in the new map files I posted in this thread, just above the post containing the picture.
Second, the crater is a waste province, and also tagged as many sites, which should give it +50% site frequency, or at least +30%, in case the multiple terrain types don't stack (haven't tested this). Even if you're playing with 20% sites and non-stacking, you should find on an average two sites there, and with 40% sites and stacking probabilities the average rises to 3.6 sites. So if you only found one site there, you got extremely unlucky.
Lastly, Heavenfire Crater is a cursed place. It is not supposed to be a nice, or even average place. It is place of despair, of horror and madness. That said, I'm not dead set against adding something worthwhile there, just try out the fixed map file first.
K.
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September 15th, 2005, 04:06 PM
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Major General
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Re: Heavenfire Crater
Quote:
Kaljamaha said:
Second, the crater is a waste province, and also tagged as many sites, which should give it +50% site frequency, or at least +30%, in case the multiple terrain types don't stack (haven't tested this).
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MAGIC SITE FREQUENCY
Kristoffer O posted 03 April, 2004 10:46
Not sure of the exact numbers.
(I'm not sure of the specifics. Waste might be 30, swamp and mountain 20. 'just a guess.)
I guess it works like this:
Magic: (site freq) + 30
Waste: (site freq) + 20
Swamp: (site freq) + 20
Mountain: (site freq) + 10
Forest: (site freq) + 10
Farm: (site freq) - 20
Only the most beneficial counts.
If site: Check what site. Random.
If site not possible: Reroll.
If site unique and already in the game: Reroll.
If site possible and rare: Reroll once.
Many nature sites are common but restricted to forests etc.
Unique sites are also rare or common. Inkpot end is unique and common. Crown of Darkness is rare.
No blood under water IIRC. Not sure about unholy.
As you can see, a "many sites" province is only marginally better than waste, if at all.
If you want to make it a really special prov, add a pre-placed site.
With random sites, you could -and would most likely- something totally unfitting anyway.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
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September 22nd, 2005, 12:09 PM
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Second Lieutenant
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Re: Heavenfire Crater
The map is really nice and I enjoy playing on it.
Some suggestions for improvement though:
1) Could you tag all preplaced sites with #knownfeature instead of #feature?(apart from the forgotten fortress of course) This way people who know how to read .map files donīt get rewarded compared to people who canīt be bothered to do that.
2) Some preplaced sites wield really lousy rewards for the strength of their guardians. Prime example is Arandor(72)
Killing 20 knights of avalon and two very effective mages(along with dozens of elite bodyguards) for a site that only lets you scry is a really bad deal.
The heavenfire crater is obviously another bad province.
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September 22nd, 2005, 01:52 PM
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National Security Advisor
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Re: Heavenfire Crater
I'm not sure, but I quess all provinces with special defenders are tagged as having more magical sites than common provinces (+30% bonus, the most beneficial one)
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September 22nd, 2005, 01:54 PM
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National Security Advisor
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Re: Heavenfire Crater
I'm not sure, but I quess all provinces with special defenders are tagged as having more magical sites than common provinces (+30% bonus, the most beneficial one). That is better than waste, and those provinces should be quite rich, too...
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