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View Poll Results: do you think what I am doing is okay
yes it's fine 0 0%
it's okay it could be better 4 50.00%
come on your doing it all wrong! 4 50.00%
Voters: 8. You may not vote on this poll

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  #1  
Old September 13th, 2005, 03:21 PM

quantum_mechani quantum_mechani is offline
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Default Re: ulm black forest

Quote:
High_Priest_Naresh said:
ulm black forst I find is OKAY
but I think there are some things I can do to make it better
I have a lich with:
death 5
nature 4
astral 4
black fortress
1 productivity
1 order
1 death
-1 fortune
2 magic
are these good settings?
I plan to play this nation in a wierd way I think...:
1. build 4 wolf herders
2. get as many Mot2T as I can and research thaumaturgy 4
3. build a wolf army to go with my starting army send my wolf herders and send them with my army
4. conquer provinces until I reach a choke point here I raise the PD and build a fortress then I do the same on the other side such as on the middle earth map
5. send out priests and my god to search for magic sites and build temples.
6. research 8 constuction then conjuration
7. if that undead guy with a bit of blood and can summon thralls comes I boost him up give him the biggest and best army I can such as:
75 villans
85 ghoul gardians
25 or some thing like that, magic creatures
then I make him magic items and put him at the frontish of my army and smeg the lot of them
8. do the same with 2 capt. rangers but I give them bows and 2 mages
then I go on a killing spree and kill a nation rest for 20 turns and start the whole thing again but with more mages (as research is all but complete) and things cast loads of gift of reasons on migical or wicked troops and give them an army such as:
titans
vampires
drakes
hama dryads
and others
give them an army and send them off to reinforce vital locations
First off, as Oversway said, you want blood on your pretender. Second, dark citadel is not a very good option. Third, you want to have full magic. Now, if you are playing base game, there are a lot of additional problems with your build:

Full order is a must in almost any situation. Villians are not worth it, use rangers. Ghoul gaurdians are expensive and banished easily. The creatures you suggest GoRing are almost all not very useful. Vampires you can summon in commander form already. Hama dryads die if you move them around much. Drakes have few slots and are not that great anyway. Titans (if you mean tartarians), on the other hand, are a very good idea to GoR.
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  #2  
Old September 13th, 2005, 03:34 PM
Edi's Avatar

Edi Edi is offline
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Default Re: ulm black forest

Rangers and the basic infantry/pikemen as a shield wall is the way to go. Villains suck worm-infested carrion beast balls. If you do need shortbow archers, find aprovince with druids and woodsmen, build a fort there and inundate the world with woodsmen. Much better.

Dark Citadel is useless, take the 60 point fort instead. And as already said, you need blood magic.

The best combat mage the BF Ulm has is an SD Fortune Teller once you get to Nether Bolt and later Nether Darts from Evocation. Put a line of them at the back and watch enemy armies disappear in a rain of dark power.

Wolf herders are not all that great, their only function is to summon free fodder, but you can't do tha to excess or your armies will starve. And BF Ulm has a serious leadership deficiency, all of their commanders suck the aforementioned anatomical part leadership wise. They need either a crown of command or being replaced by an indie mounted commander or whatever you can summon (such as Banes).

Edi
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