.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old September 27th, 2005, 11:50 AM
Wish's Avatar

Wish Wish is offline
Major
 
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
Wish is on a distinguished road
Default Re: caelum

am I the only one who doesn't design gods to go into battle? I mean the re-empowiring them after they die is just to costly
Reply With Quote
  #2  
Old September 27th, 2005, 01:21 PM

shovah shovah is offline
Colonel
 
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
shovah is on a distinguished road
Default Re: caelum

Quote:
Wish_For_Blood_Slaves said:
am I the only one who doesn't design gods to go into battle? I mean the re-empowiring them after they die is just to costly
i almost never use combat pretenders
Reply With Quote
  #3  
Old September 27th, 2005, 03:22 PM

High_Priest_Naresh High_Priest_Naresh is offline
Sergeant
 
Join Date: Jun 2005
Location: England
Posts: 264
Thanks: 0
Thanked 0 Times in 0 Posts
High_Priest_Naresh is on a distinguished road
Default Re: caelum

I rarely use them but air guves such a diversity!
tempest
cool shields
sprit helm
flying shoes
dancing trident
thunder bow
bow of war
eye of aiming
thunder spear and whip
there is just so much room for experimentation!
give about 10 storm genrals bows of war and 1 eye of aiming
and each one 25 archers and spirit helm, then maybe to round it off a dancing trident and stone bird each just in case they get to close!
you can probably never go wrong with air!
my arch seraph started with 16 presision now it has a presision of well over 25!(+10 air, +5 for DT and tempest)
I also found that on my game the DT gives you a small boost to presision as do practically all air weapons!
about 1 in 12 cold bolts missed and as forbow of war if I had given her that then practically every arrow would of done damage!
also
harab seraph with otkhars sceptre(some thing like that)
and that other death booster as well as the helmet and casting pale riders after he/she was standard level 10 death (with out any magic items) and was getting about 400+ riders!
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days

jut like Rosanna
Reply With Quote
  #4  
Old September 27th, 2005, 04:10 PM

shovah shovah is offline
Colonel
 
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
shovah is on a distinguished road
Default Re: caelum

Quote:
High_Priest_Naresh said:
harab seraph with otkhars sceptre(some thing like that)
and that other death booster as well as the helmet and casting pale riders after he/she was standard level 10 death (with out any magic items) and was getting about 400+ riders!
please explain, im confused
Reply With Quote
  #5  
Old September 27th, 2005, 11:11 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: caelum

He had national heroine with Death empowered to Death 10, using at least two boosters (+3 and +1) to getting 400+ units from every casting of Undead Horsemen.
Reply With Quote
  #6  
Old September 28th, 2005, 04:06 AM

High_Priest_Naresh High_Priest_Naresh is offline
Sergeant
 
Join Date: Jun 2005
Location: England
Posts: 264
Thanks: 0
Thanked 0 Times in 0 Posts
High_Priest_Naresh is on a distinguished road
Default Re: caelum

you HAD to make it simple didn't you
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days

jut like Rosanna
Reply With Quote
  #7  
Old September 28th, 2005, 01:02 PM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: caelum

Quote:
Endoperez said:
He had national heroine with Death empowered to Death 10, using at least two boosters (+3 and +1) to getting 400+ units from every casting of Undead Horsemen.
And that was on turn 20 or so ?
Just kidding ...
Reply With Quote
  #8  
Old September 28th, 2005, 01:12 PM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: caelum

the MIQR has Pale Riders (d3) as 20+3/path; so if the mage had modified death level of 17 (the max), that would yield 62 undead horsemen per casting.
Reply With Quote
  #9  
Old September 29th, 2005, 12:16 PM

Psitticine Psitticine is offline
Major General
 
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
Psitticine is on a distinguished road
Default Re: caelum

I will sometimes use combat-orientated pretenders in a short game. I stay away from them in normal-sized or longer games, and I am always very careful with them. It is one thing to send them against a group of barbarians; it is quite another to face them off against a human opponent's main army.
Reply With Quote
  #10  
Old September 29th, 2005, 12:31 PM

shovah shovah is offline
Colonel
 
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
shovah is on a distinguished road
Default Re: caelum

and with the amount of magic you can dump on human pretenders its no wonder (boots of callus then cast quickness and spam neifel flames or another mega spell)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:47 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.