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  #1  
Old November 15th, 2006, 08:07 PM

Jurri Jurri is offline
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Default Re: worthy heroes mod version 1.4

Awesome, as always, Turin! Would it be possible to make a list of which hero goes to which nation on which Age from your testgame? That would make it easier for possible contributors to see what each nation already has and what nations need attention. Hate to be a pain, but even the thought of repeating your test makes me whimper

(Many heroes are of course pretty obvious, but a lot of them appear on more than one Age. Some of them would need at the very least their description changed, and others still might need other changes. Dunno if it would be worth it to lose the unique names for just better-matching descriptions though...)
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File Type: zip 470987-mid_machaka.trn.zip (18.2 KB, 119 views)
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  #2  
Old November 18th, 2006, 03:33 PM

Turin Turin is offline
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Default Re: worthy heroes mod version 1.4

Heh a list would be a lot of work. Right now Iīm having too much fun playing the game in singleplayer to do that kind of work .

I tried to replace the Mictlan hero you mentioned, but the replacement command didnīt seem to work and the hero could appear twice. Maybe itīs just because the hero is defined as hero4 or hero5(I only changed the first 3 since mictlan gets only 3 at most), but maybe it simply is not possible to remove official heroes via modding.
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Old November 18th, 2006, 04:36 PM

Jurri Jurri is offline
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Default Re: worthy heroes mod version 1.4

Singleplayer? Singleplayer!! Dude, get into some multi action, the AI could never hope to be a match for you

Maybe the hero-mod should be divided into three parts, so that there's one for each era. That would allow for modifying the units directly, which could come in handy in cases like the Eagle Priest and the Couatl.

(A further example of a possible inconsistency would be Late Age T'ien C'hi's heroes: Seems to me they are the same as the other Ages, which doesn't necessarily make sense given that the old nation has been subjugated by barbarians. Why would the heroes of old aid the invaders?)
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Old November 22nd, 2006, 07:31 PM

Turin Turin is offline
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Default Re: worthy heroes mod version 1.4

Heh I donīt have internet at home yet, so Iīm still in the SP realm. Maybe Iīll do the three part version, but apart from the Mictlan hero I didnīt find anything terribly unthematic.
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Old November 25th, 2006, 11:40 AM

Turin Turin is offline
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Default Re: worthy heroes mod version 1.4

I have added a full list showing what heroes appear in which age.
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  #6  
Old November 25th, 2006, 06:46 PM
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Default Re: worthy heroes mod version 1.4

The list is a great reference... how about monster numbers to go with it? Thanks for continuing to work on this essential mod Turin.
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Old November 27th, 2006, 11:34 AM

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Default Re: worthy heroes mod version 1.4

Whenever i try to make a new game with this mod the game locks up
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Old November 27th, 2006, 12:18 PM

Turin Turin is offline
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Default Re: worthy heroes mod version 1.4

Itīs because #clear commands are apparently bugged currently and cause crashes on macs.

Try to use the dm file attached to this post. I removed the clear commands, so there will be some oddities, but those should affect only 4 heroes.
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File Type: rar 474009-heroesmac.rar (12.0 KB, 95 views)
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  #9  
Old May 4th, 2007, 07:39 AM
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Default Nations that still need heroes

Here is a list of all nations with less than 3 heroes. Some others have duplicate heroes across all ages (Arcos, Pangaea, MA/LA Abys, MA/LA Caelum), and could also use new heroes if you happen to have an idea.

EA Marverni: 1 normal +1 multihero
EA Caelum: 1 +1 multi
EA Helheim: 1 +1 multi

MA Mictlan: 2
MA Shinuyama: 1 +1 multi

MA Agartha: 0(2) +1 multi
LA Agartha: 0(1) +2 multi
(might get more if my Brothers of the Cave gets incorporated)

GOOD MONKEYS:
EA Kailasa: 1 +1 multi
MA Bandar Log: 0 +2 multi
LA Patala: 0 +1 multi


WATER NATIONS:
EA R'lyeh: 1 +1 multi

EA Oceania: 0 +1 multi
MA Oceania: 0 +1 multi

EA Atlantis: 1 +1 multi
LA Atlantis: 1 +1 multi


Any ideas?
Marverni: they'll get Boar summons, and sacred Boars. Including elephant-sized ones. So... Hog-knight of the Hoburg? Wereboar? A shapechanging mage? A really good Sequani Stargazer? A Sequani who left to study in the great city of Ermor?

EA Caelum: A Yazada multihero? A huge bird? An anormous Sping Hawk? An Icecrafter with good magic and forge bonus?

Monkey nations:
A monkey born discolored, so as to be of a different caste, or outside of them: a red Vanara, a white Bandar, etc.
Sun Wukong the Monkey King (http://www.internationalhero.co.uk/m/monkey.htm) who is, among other things, invulnerable, indestructible by fire, lightning or over a month of alchemical fires of Lao Tsu of the Heavens, immortal, able to fly insane distances, can take forms of various objects (glamour), has a shape-changing staff (from the same source as the Spear of the Dragon King), etc.


EA R'lyeh:
Some ancient monolith/statue/spirit that precedes even the Aboleths.
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  #10  
Old May 4th, 2007, 04:12 PM

Turin Turin is offline
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Default Re: Nations that still need heroes

A warning:
3.08 pretty much broke the mod, because suddenly the itemslot numbers I used are incorrect and now pretty much every hero has two heads. In addition some old age issue showed up, but a fix is on the way.
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