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December 13th, 2006, 12:06 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: Dom3 Magic Sites Excel
I used 3.04
#knownfeature "Merman Village"
should show the site.
I'll let you do a new site list and don't upload the excel again. Its your project and you're right that i'd asked you before upload it.
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December 13th, 2006, 12:15 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Dom3 Magic Sites Excel
I'll take a look. Because I used site numbers, which unfailingly give the same sites in multiple games and I didn't get it. It'll be pretty strange if it appears, but noteworthy also.
Edi
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December 13th, 2006, 12:21 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Dom3 Magic Sites Excel
I can confirm that Merman Village exists. I've seen it in a test game.
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December 13th, 2006, 12:44 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Dom3 Magic Sites Excel
That means that the next test is going to have a reduced site count but upped site numbers for the high end. If it starts giving me crashes regardless, I'll need to go through my test game with afine tooth comb and see what I turn up.
Edi
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December 13th, 2006, 07:19 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Dom3 Magic Sites Excel
It seems I owe apologies for doubting some people. Indeed, there does seem to be a Merman Village site, at #565. Site number #564 is City of the Damned, which is basically the same as The Forgotten City but a death site. There is also possibly an as yet completely unnamed fire site that has no effects whatsoever at #566. The DB has been updated correctly. The obvious conclusion from this is that either the map file parser craps out at 563 #knownfeature commands or there was something else that gave me all those "sprnumber too high for this map file" errors when I tried to enter them. But that's the end of it. No more after that.
Edi
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December 14th, 2006, 08:26 AM
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General
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Join Date: Oct 2006
Posts: 3,445
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Thanked 79 Times in 51 Posts
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Re: Dom3 Magic Sites Excel
Hi Edi, et all.
Does anyone know for certain whether or not there is a way to mod in an in-game description of magic-sites? I'm thinking not, which is unfortunate because all you've got is this evocative name and no background for it.
__________________
You've sailed off the edge of the map--here there be badgers!
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December 14th, 2006, 08:33 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Dom3 Magic Sites Excel
No, there is not, and we ain't getting it either no matter how loud we howl. It's this way intentionally. Back when Dom3 was still under development, Endoperez and I pestered KO and JK about it for much the same reason, but we got told a flat no. The devs want to keep the sites without descriptions precisely because it will allow each player to let their imagination run wild. And after hearing the reasoning, I actually agree with it.
Unless I get to write the descriptions, of course.
Edi
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December 14th, 2006, 08:41 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Dom3 Magic Sites Excel
I don't think we'd all be done a terrible wrong if I wrote the descriptions, either 
__________________
You've sailed off the edge of the map--here there be badgers!
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