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  #1  
Old December 19th, 2006, 05:37 AM
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Default Re: Possible missing nations in Dom III?

We could whine for days about the various mythologies that are under-represented in Dom3, but please keep in mind that the devs are still producing content for the game and have said that they have many more ideas for new nations. You may be able to satisfy yourself with mod nations that other players put out. For instance, I've made and released a complete elven nation in all it's D&D/commercial high fantasy glory if you wish to play with it. There's a semi-cliche dwarf nation there in the maps & mods sub-forum as well. Personally I am deeply impressed by the mythological knowledge the devs have compiled in this game and enjoy learning about the myths of other regions while soaking up the turn-based goodness. They have done a better job on content than any game of this genre I've played. Oh, and C'tis is something like 90% Egypt...
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Old December 19th, 2006, 06:03 AM
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Default Re: Possible missing nations in Dom III?

It seems I forgot to reply to the second half of Epaminonda's post...

Sauromatia is inspires by Herodotus' descriptions of the Scythians. C'tis is inspiree by Egypt and Mesopotamia.

While the majority of the historical-based nations (as opposed to fictional ones like R'lyeh) are based on European myths, there are several nations that are based on Asian or other myths. From Asia, in the Early age, there are:

Yomi (Japan), Tien Chi (China), Bandar Log (India), Lanka (India/Sri Lanka).

From Europe, there are:
Arcoscephale (Greece), Ermor (Rome/Byzantine), Ulm (German barbarians), Marverni (Celt/Gaul), Pangaea (Greece), Vanheim, Helheim and Niefelheim (Scandinavia).

There are also Sauromatia (Schythians), Caelum (Zoroastrian influences) and C'tis (Egypt). I'm not quite sure where Scythians lived, or where Zoroastrism was practised, but I think they were in Middle East or northern Africa, not Europe.
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Old December 19th, 2006, 12:30 PM
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Default Re: Possible missing nations in Dom III?

Quote:
Endoperez said:
I'm not quite sure where Scythians lived, or where Zoroastrism was practised, but I think they were in Middle East or northern Africa, not Europe.
As for Zoroastrianism, Persia. It was/is a monotheistic good-vs-evil religion similar to Christianity that emerged a few centuries before that much more popular following. Originated by a guy named Zarathustra.
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Old December 19th, 2006, 06:15 AM
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Default Re: Possible missing nations in Dom III?

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An Elven nation: I recall that one of the developers said that they definitely won't be in the game but did not proffer the reason for their absence. Why would this be? Elves are quite possibly the most frequently-occurring fantasy race.
You've answered your own question there. Elves are boring, boring, boring. Same with dwarves.

Quote:
Other games that endeavor to include the major global civilizations of the world (e.g. the Civ series) almost always have Korea represented, and there is no reason that Dom III shouldn't.
Dominions is a fantasy wargame, and I don't think that 'representation' is really an important factor in what nations are added.
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Old December 19th, 2006, 06:26 AM
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Default Re: Possible missing nations in Dom III?

1) Tuatha are elves and will appear in alater patch. The Vanir are also elven in nature. Dominions is also not a cut-and-paste Tolkien or D&D copy, hence no traditional fantasy elves ever, and a good thing too.

2) See point about cut-and-paste above. We have all the dwarves we need with the Vanheim and Helheim.

3) See Endoperez's listing of Asian nations. Shinuyama, Yoni, Yomon, T'ien C'hi (3 eras), Kailasa, Lanka and the other Indian myhtology based stuff gives Asia more than a fair shake, but I'm not opposed to getting more from there.

4) C'tis has rather heavy Egyptian influences, possibly conflated with the Stygians from Robert E. Howard's Conan books (at least I get that feel from them, especially the LE C'tis)

If we're going to have more new nations, I'd really like to see something based on the myths from the Australian and Pacific Islands region and the Borneo and Indonesian area as well as something modeled after the myths of the North American natives. Of course, those mythologies may be harder to get hold of.

Edi
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Old December 19th, 2006, 06:37 AM

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Default Re: Possible missing nations in Dom III?

I would love to see an arabian nights nation



efreets, djinnis, sultans, califs, flying carpets, maybe some sort of 40 thieves, etc.
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Old December 19th, 2006, 07:15 AM
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Default Re: Possible missing nations in Dom III?

There's a really excellent mod based on an Amerindian culture called Haida Gwaii. I hope I spelled that right. Another one about dwarven pirates (great concept!), one about elves, one about blood elves (beautiful art here, but then the art standards of our modders are superlative all around), a Hoburg Nation (because small people got nobody to love)-Hoburgs are like halflings only feral cannibalistic psychics-or am I thinking Dark Sun? So atleast the modding community can scratch your itch for fantasy regulars.
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