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  #1  
Old January 11th, 2007, 12:00 PM
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Default Re: Tools and Tutorials

Map + Mod File Editor with Dom3 Syntax Scheme [Freeware ]

It's freeware, does not need to be installed - just unzip, start the .exe.

It runs under Win, yet it can write files in UNIX format as the DOM mod files are.

It's available in english.

.. and I have done a complete syntax highlighting scheme for it.
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  #2  
Old January 12th, 2007, 02:53 PM
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Default Re: Tools and Tutorials

This script will automatically reconcile ID numbers (of various kinds) between any number of mod files. To run:

mod_mixer.awk [.dm file...]

It will then produce a bunch of .txt files. You basically just catanate all of them into a new file and then load it - the header at the very begining, and name lists may need to be modified somewhat by hand.

At the moment, you can't run more than four or five mods at once due to graphics limitations (at least, this is my theory). I believe it is possible to swap the mod file out, restart the game with the graphics you actually need first.... but this is asking for trouble.

Known bugs -
* spells with a damage increment >+1 (i.e. if you set a spell to do 20 damage + 3 per point of excess skill) are interpreted as references to new monsters.
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File Type: zip 486721-mod_mixer.zip (1.2 KB, 1561 views)
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  #3  
Old January 13th, 2007, 10:41 PM
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Default Re: Tools and Tutorials

this is a little windows app i threw together to that will compress tga images to rle, thought it might be of use to people out there. it will take 24 or 32 bit non-rle and rle images and output 24 bit rle images. i suppose if there is a demand for it i could expand the functionality, but right now this suits my purposes fine.

i remember seeing somewhere that old dom2 maps sometimes used the alpha channel, though it had no in game affect, and the alpha bits were causing problems in dom3. this app will fix that problem, as it just strips out the alpha channel if it is present.

to use it, drag a supported tga (or multiple supported images at once) onto the app. the files will be converted and saved in the same directory, with .rle.tga extension rather than .tga. other than that the names are identical, none of the old files are overwritten, deleted or modified.

hope this is useful

edit: you have to install a couple of dlls to use this, don't blame, blame m$. you can get them here
Attached Files
File Type: zip 487241-torle.zip (17.1 KB, 1480 views)
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  #4  
Old January 14th, 2007, 02:58 AM
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Default Re: Tools and Tutorials

I uploaded a simple terrain calculator written in Yabasic which converts terrain values to a readable list here.
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  #5  
Old January 14th, 2007, 05:32 AM
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Default Re: Tools and Tutorials

another little quickie app. actually does all of the same things as the one i posted above, but it will also reduce the size of the image to half it's original size. no resampling, just a straight resize so that border pixels are not polluted. images will have the .half.tga extension rather than .tga.

edit: you have to install a couple of dlls to use this, don't blame, blame m$. you can get them here
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File Type: zip 487330-half.zip (17.4 KB, 1394 views)
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  #6  
Old January 15th, 2007, 07:32 PM
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Default Re: Tools and Tutorials

Update : online map editor now available at
edited by Gandalf Parker: no longer available

http://dominions.realites.org/map_editor (currently in beta)

The first version of my dominions perl library is done.

Currently there are function for map parsing/validation, functions to add random buildings and commanders to provinces, and of course a function to output the edited map code from the perl pseudo-object

The library come with a test script (test.pl) as well as an online map validator/randomizer also available on my website , so you don't even need to install anything if you just want to randomize (or check the syntax of) a map or two :

http://dominions.realites.org/

I have many plans for the future based on this library, such as semi-random provinces (randomly select random provinces/commanders from a pre-set library depending of the province terrain type(s) for exemple), and I can take suggestion, or even script requests.

And of course please report any bug that you could find with the application, thanks in advance.

See http://www.shrapnelcommunity.com/thr...&Number=487744 for discussions, bug reports, features requests and new versions
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  #7  
Old February 8th, 2007, 12:37 AM

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Default Re: Tools and Tutorials

Dom3Tool is a server monitoring tool for the Windows platform (requires .NET).

Simply enter the server URL and port, and the tool will fetch who has taken their turn, who hasn't, how much time is remaining in the current turn, and other pertinent info.

You can also launch the game from the tool directly, although you do have to tell it where the executable is each time (this enables having multiple installations of dom3 at different patch levels, if so desired).

The tool is available for download here. If the server doesn't resolve, try again later as it's my own machine and just might crash
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  #8  
Old October 2nd, 2009, 07:39 PM

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Default Re: Tools and Tutorials

Quote:
Originally Posted by Arralen View Post
Map + Mod File Editor with Dom3 Syntax Scheme [Freeware ]

It's freeware, does not need to be installed - just unzip, start the .exe.

It runs under Win, yet it can write files in UNIX format as the DOM mod files are.

It's available in english.

.. and I have done a complete syntax highlighting scheme for it.
Just dropped in to say thanks to mr. Arralen for posting the Proton tool. It's been awhile since I last played Dom3, and there is no way to get into it again without the proper mods and goodies. You guys are all great for making this the one stop site for everything Dominions.
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  #9  
Old November 19th, 2009, 07:33 PM

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Default Re: Tools and Tutorials

I am new to modding, and really need a list of working commands.

I got the Proton syntax software, is there any way to look through it's list of recognized commands? If I could see command names/ input spots then I could work out the rest myself.
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