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February 23rd, 2007, 03:25 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Re: Superheroes dominating Dominions 3 ?
MA Argatha is weak. And people who nominate EA Ermor as a weak nation have no idea what they're talking about (read: didn't use lizards + combat pretender chassis). Mid Era Mictlan is weaker than it's EA/LA variant but I don't play Mictlan enough to make any judgment on that. Death scale is silly. Nations with no old age problems can effectively get 120 free points (or possibly even 240) advantage over nations with significant problems with old age. That is balance issue.
The game is not that complicated at it's current stage.
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February 23rd, 2007, 05:30 AM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Superheroes dominating Dominions 3 ?
Deathisnt a no brainer in games that will last a long time, by turn 100 or so your capitol will be down to around 5000-6000 population so no mage recruitment without alchemising gems and if you run low on gems for some reason, no army.
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February 23rd, 2007, 05:43 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
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Re: Superheroes dominating Dominions 3 ?
I agree with shovah, sure it depends on game length, game rules, etc. but i normally not go with death 3 and i choose growth 3 as often as i can, even without big old age problems.
In longer games there is a real difference between a 40.000 populated home province (and all other provinces in same way) or just 20.000 on turn 50.
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February 23rd, 2007, 05:53 AM
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Major
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Re: Superheroes dominating Dominions 3 ?
More often than not, by turn 100, you're swimming in pools of gold already. Furthermore by then, it is gems that determine the game not gold. If you're not, then chances are you're already behind in your empire growth compared to others (most likely because you missed out on the extra points) Also your cap does not go down to 5-6K in 100 turns even with death 3. Not to mention, I've patrolled my cap down to 5-6K with full death scales and won games easily because of the jump in early-mid game it provided me. Granted those games were duels, I still find death scales preferable simply because those points need to come from somewhere to pay for my other goodies. To say Growth gives you benefits over death isn't a good argument since that's an obvious statement. However Growth 3 over death 3 is taking out 240 points that you're not spending in OTHER areas. Your turn 50 isn't going to matter when you're in a MP game and you're wedged into a small corner because your build doesn't factor in an early game.
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February 23rd, 2007, 06:20 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
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Re: Superheroes dominating Dominions 3 ?
Gems are very important in late game. Nevertheless normally you can't 'swim enough' in gold. A nation with very good non-capital mages and lots of castles build 20-30 national mages a turn in late game.
Growth is clearly an middle/late game invest but there also possibilies to improve your early game too.
However what i mean to say is that death 3 is good but its not a no-brainer.
The nearly no-brainer for me is sloth 3
I would always go for sloth 3 before death 3 with most of the nations (even the resource haevy nations, just build a good combat pretender here).
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February 23rd, 2007, 11:43 AM
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Shrapnel Fanatic
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Location: Vacaville, CA, USA
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Re: Superheroes dominating Dominions 3 ?
It also depends on if you are combining those scales with a dominion push, or if you are allowing it to affect only the capital area while trying to mostly operate outside of your dominion.
__________________
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 23rd, 2007, 01:21 PM
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Major
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Re: Superheroes dominating Dominions 3 ?
Quote:
calmon said:
Gems are very important in late game. Nevertheless normally you can't 'swim enough' in gold. A nation with very good non-capital mages and lots of castles build 20-30 national mages a turn in late game.
Growth is clearly an middle/late game invest but there also possibilies to improve your early game too.
However what i mean to say is that death 3 is good but its not a no-brainer.
The nearly no-brainer for me is sloth 3
I would always go for sloth 3 before death 3 with most of the nations (even the resource haevy nations, just build a good combat pretender here).
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I don't mind sloth 3 as much as death 3. Any nation can get away with sloth 3 as you said. This for me is "balanced" since basically all players start with the same situation. Death 3 I mind because it hampers old age nations way more than non old age nations. I guess a better way to put this would be, I dislike the scale because some nations don't have the "choice" to take it while others do. This to me is the imbalance.
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February 23rd, 2007, 01:45 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Superheroes dominating Dominions 3 ?
That's a frankly ridiculous notion. If every nation was supposed to be able to use the exact same things, then they might as well have the same units too.
A nation that can't tale Death 3 can take some other negative scale at 3 and it will hamper them less. Anyone who takes death scales deserves everything evil and bad that comes from it. I only play large maps and long games anyway, and death 3 in those tends to be just a protracted suicide.
There is also the matter that some nations just suit some people's play style far better than others. I get fairly good results with Ulm, Abysia and a couple of others and I absolutely, positively suck when playing some others because they don't fit me or I don't fit them.
Edi
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February 24th, 2007, 01:34 AM
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Sergeant
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Join Date: Jun 2006
Location: Edinburgh, Bonnie Scotland
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Re: Superheroes dominating Dominions 3 ?
Quote:
KissBlade said:
Death 3 I mind because it hampers old age nations way more than non old age nations. I guess a better way to put this would be, I dislike the scale because some nations don't have the "choice" to take it while others do. This to me is the imbalance.
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Imbalance? I guess it depends on your faction. You could also complain that certain nations recieve no benefit from taking Growth 3 or Order 3. Every nation has it's own sweet spot in terms of domain benefits or tolerances.
As for Death being a no brainer, it most definitely depends on the faction your playing and how you use it. There is a disadvantage, in that a nations hero's and troops will be artificially limited in terms of experience advancement. It's arguable that the ability to have effectively immortal mages and commanders, boosted by a HoF bonus, is quite an advantage to not taking Death.
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February 24th, 2007, 06:39 PM
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Second Lieutenant
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Join Date: Dec 2003
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Re: Superheroes dominating Dominions 3 ?
Quote:
calmon said:
I agree with shovah, sure it depends on game length, game rules, etc. but i normally not go with death 3 and i choose growth 3 as often as i can, even without big old age problems.
In longer games there is a real difference between a 40.000 populated home province (and all other provinces in same way) or just 20.000 on turn 50.
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My math says 22k for death3, starting at 30... minor point. So, it's not useless. Good. But those 240 points can almost give a wyrm Death4 and Nature4, for example. Or luck3 for extra gems with points left over.
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