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February 23rd, 2007, 09:10 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Hidden in Snow
The results are not guaranteed, but it can be an extremely good deal. My two recent castings yielded:
Undead Commander, Mage (W1E3D2), Mage (W2E1D1), 25 unfrozen)
Undead Commander, Mage (W3E1D2), Mage (W1E2D3), 17 unfrozen)
This is a W3D1 spell (which one could easily boost up a W2D1 or even W1D1 caster too... e.g. a Spectral Mage which is D3, so e.g. anyone with D2 and a skull staff). So it gets you mages up to E3 and possibly from D1 to D3, and also combined into a single caster so you can get to spells like Streams From Hades, Catoblepas, Blight, Claymen, Ghost Ship, Leviathan, forge Jade Armor, etc...
The plain fighting ability is worthwhile, too. Mixed with a bunch of regular undead, the troops' cold aura alone could be a force that could be quite potent simply by freezing enemies.
In other words, it can open up lots of useful paths and combinations, and other good things, so it is worth it, just maybe not always.
PvK
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February 23rd, 2007, 11:13 PM
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Sergeant
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Join Date: Oct 2006
Posts: 247
Thanks: 0
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Re: Hidden in Snow
I've never tried this spell, but the sea trolls people seem to be comparing it with are distinctly mediocre in battle. They have good hp, but low prot, high size and low def make them quite vulnerable, and high size & low attack makes them poor at dishing out damage too.
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February 24th, 2007, 04:35 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Hidden in Snow
Unfrozen mages are automatically D1 and have 8 additional randoms each at 50%. The randoms are D, D, E, E, E, W, W, W, so if you got extraordinarily lucky, you could get a D3E3W3 mage out of it. The chance for that is 1/256, but even a lesser unfrozen mage can easily be good. If it has only one or two picks besides the first D, it's a pitiful one.
Edi
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February 24th, 2007, 04:38 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Hidden in Snow
Oh, sea trolls. Don't get me started. The minimum they need is attack 10 or 11 and weapon 29 (claw) instead of fist. Then they would be useful something other than just taking hits.
Edi
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February 24th, 2007, 04:21 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Hidden in Snow
Quote:
Edi said:
Oh, sea trolls. Don't get me started. The minimum they need is attack 10 or 11 and weapon 29 (claw) instead of fist. Then they would be useful something other than just taking hits.
Edi
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Very, very useful with earthquake thou...
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February 25th, 2007, 03:31 PM
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Private
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Join Date: Feb 2007
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Hidden in Snow
Sea trolls has good HP and they regenerate, making them great meat shields, and useful in tiring out an enemy army. Although I prefer the normal trolls because they come with an earth mage capable of casting curse of stones to further tire the enemy out, the sea trolls can go underwater, which is a great tool if you're a land nation.
Besides, I mostly cast Sea trolls to collect sea kings and horde water gems. The other trolls I send to the front line to die as fast as possible since they cost a lot of maintenance.
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February 26th, 2007, 08:37 AM
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Sergeant
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Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Hidden in Snow
45 waters gems for just on commander (+1 gem / season) ?
It will be profitable only after 45 turns, not very effective IMHO
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February 24th, 2007, 02:32 PM
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Corporal
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Join Date: Jan 2004
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Hidden in Snow
I use it as thematic support for my LE Atlantis games. It's amazing just for that.
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