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May 27th, 2007, 07:44 AM
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Sergeant
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Stoneguard Question
Question about Man's Hero (Beowulf) summoned Allies, the Geata Stoneguards:
Those thoug guys carry a throwing axe, a shield AND a battleaxe (dam 9, length 3) into combat. Is a battleaxe with those stats not a 2-handed weapon ?
I suggest removing the shield, (or replacing it with an buckler) or giving the stoneguards a shorter weapon instead of the battleaxe.
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May 27th, 2007, 10:08 AM
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Lieutenant General
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Re: Stoneguard Question
Good point on the battleaxe.
While i am not an expert on weapons from the middle ages, the fact they can wield a longer weapon in one hand is an attestment to their combat skill and strength.
I know the normal 1h weapon is length 2, and the battleaxe is length 3, and the longer weapons 4,5 , and 6.
It was not an oversight on my part, as it is specifically mentioned in their descr. that they can wield a large battleaxe in one hand. They are a hardy race of warriors, and the stoneguard are the elite of that warlike race.
I envision the throwing axes being carried in belt loops, not in their hands while traveling. And in battle, I think the battleaxe would be carried in the offhand, shield slung on their back, and throwing axe in their main hand.
In the end, it is a fantasy game, and i would not try and get too realistic.
I played defensive end in college. In my 20's(i am now old) I benched well over 400 pounds. If you put my stats on a DnD stat sheet, the str, size etc would be much greater than your average guy who never trained with weights, and was not 6'2 230 lbs. And I was not the biggest and strongest
athlete. Pro football players are commonly 6'6 350 lbs.
Many of your bigger football players are twice as strong as the average guy. In the days when the biggest and strongest guys were warriors, I do not think it is a stretch that they could carry and effectively wield a battleaxe in 1 hand that the average guy needed 2 hands to swing. Especially a length 3 weapon, where weight, not length would be the crucial factor.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 28th, 2007, 04:01 AM
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Sergeant
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Re: Stoneguard Question
So it seem you just invented the Bastard Battleaxe (TM) some ~700 years too late ;-P
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May 28th, 2007, 04:48 AM
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National Security Advisor
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Re: Stoneguard Question
I wouldn't worry about the handedness too much. The Abysian Warmaster (prophetized Warlord) wields twin battleaxes and war shamblers and mournful use a glaive AND a shield, even though a glaive is a two-handed weapon.
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May 28th, 2007, 06:12 AM
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Lieutenant General
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Re: Stoneguard Question
Exactly Edi.
I am not having them dual wield 2 long weapons. A battle axe to a big strong man may handle the same as a broad sword to a smaller man. Exactly the same.
Of course if you feel guilty using the tough bastards, especially if you are at war with the peace dwelling forest people, feel free to have Beowulf not summon any of them!
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 28th, 2007, 05:42 PM
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Sergeant
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Join Date: Oct 2003
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Re: Stoneguard Question
Actually, i built all of my strategys around turning Beowulf into an summoning factory and conquering the world with Longbowmen and Geata Stoneguards.
Those flying throwing axes are my favorite sight. Have to try them out with wind guide...
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June 1st, 2007, 02:58 AM
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Lieutenant General
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Re: Stoneguard Question
Version 1.4 is in the works.
More improvements to the descr. and some tweaks/bug fixes
1. Ctis and Pangaea getting 3rd misc slot
2. Pangaea getting poisonres 100(oversight)
3. humans that have night vision will have the appropriate "dark vision" tag rather than blind. Treants, starspawn etc, will continue to be blind
4. Vanheim hero, besides getting a cute "Red Pointy Hat"
and a "Ceremonial Robe" will also get 2a to go with the 2e 2n.
Additionally the Forest survival and 25 stealth that disappeared with the dark vision copystats fix, will be back, as well as his illusion. This will make the gnome the most stealthy unit in the game.
Clockworks will come in greater numbers.
Lastly, he will get a Tinker's Hammer(forge bonus).
The cute little gnome will continue to have only 6 hps, but his utility is unmatched.
5. Elephantarch of Arcos grand Elephants will have their size corrected to 6.
6 Ctis-major changes. While she loses spy/assassinate, she is tougher in melee, and her precision with her special poison spit attack is lethal.
Her Croaker dominion summons loses 1 set of sleeping vines arracks, and has another replaced with something less lethal. So the Croaker only has 2 attacks now, one of which remains sleeping vines. Att skill also lowered to 10.
7. Ancient Master loses his dominion summon, but had his makemonster ability increased from 3 to 5. He also gets Darkvision 100, and a few slight combat boosts.
8. Tien Chi's hero will undergo some more changes, but they are still pending, as input from the good Dr. and the Epic Heroes mp game provides information about balance.
9. ulm-the Black order soldier summons has been reduced from 4 to 3, they got 1 enc added to their stats, and 2 enc and -2 defense was added to the black duke's plate.
A mp game using Epic Heroes is starting, and when it is complete, 1.5 will likely have more fine tuning based on gameplay.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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