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				October 18th, 2007, 04:00 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Bug Thread: Discussion 
 That one's already in the shortlist. |  
	
		
	
	
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				October 18th, 2007, 06:52 PM
			
			
			
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				 Re: Bug Thread: Discussion 
 Demonbred's have become old.They used to get old at 500 the new ones at 240. This results in about half of them starting with oldage.
 Makes research even harder than it used to be, especially early on.
 Not sure if this is a bug but i assume so.
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				October 18th, 2007, 07:00 PM
			
			
			
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				 Re: Bug Thread: Discussion 
 They aren't demons any more. Demons live longer than mortals. Probably not intended.   |  
	
		
	
	
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				October 19th, 2007, 01:36 AM
			
			
			
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				 Two Serpent Cult bugs 
 - Call Sirrush doesn't work.  Message reports spell was cast, but no Sirrush appears
 EDIT: Whoops - ignore that one.  Call Sirrush does work;  I was confusing it with Call Coatl
 
 - Theurgs appear to have female gender rather than male.  Then again, they are wearing pink...
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				October 19th, 2007, 02:05 AM
			
			
			
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				 Re: Bug Thread: Discussion 
 
	Quote: 
	
		| The DarkOne said: Demonbred's have become old.
 They used to get old at 500 the new ones at 240. This results in about half of them starting with oldage.
 Makes research even harder than it used to be, especially early on.
 Not sure if this is a bug but i assume so.
 
 |  That's a bug. It stems from the way Dominions 3 autocalculates  maxage based on certain factors. Undead have a base maxage of 500, demons 1000 and inanimate units 2400 (mixed units, as in being more than one type at the same time) may have something or other, I've not checked priorities. It seems that demonbreds should have a hardcoded maxage to remove this problem. Will be added.
 
Beren, I'll add those as well. |  
	
		
	
	
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				October 22nd, 2007, 03:31 PM
			
			
			
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				 Re: Bug Thread: Discussion 
 I don't know if this is old, or due to MA changes in the 3.10 patch, but I only just noticed it now while testing some things.
 LA Tien Chi's Ceremonial Master is missing all abilities.
 
 Description says he should be a Priest and a Fortune Teller, but he is neither, only Sacred.
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				October 22nd, 2007, 03:55 PM
			
			
			
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				 Re: Bug Thread: Discussion 
 3.10, got one, I don't know if it's new or not:
 Flying creatures can't fly in or over the water.  I've got a flier with a move of 3 I had given a ring of water breathing to go build underwater temples.  I should get my move 3 regardless of the terrain, especially since Thetis' Blessing is now up.
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				October 22nd, 2007, 04:36 PM
			
			
			
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				 Re: Bug Thread: Discussion 
 Actually, you should not. That's WAD, in sea provinces you move 1 province per turn no matter what your start move is. Unless you are amphibian or flying and can move through adjacent land provinces in order to get where you're going. Always been that way.
 Ewierl, the fortune teller thingy is in the shortlist, I'll add the holy too.
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				October 23rd, 2007, 12:57 AM
			
			
			
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				 Re: Bug Thread: Discussion 
 
	Quote: 
	
		| Edi said: Actually, you should not. That's WAD, in sea provinces you move 1 province per turn no matter what your start move is. Unless you are amphibian or flying and can move through adjacent land provinces in order to get where you're going. Always been that way.
 
 Ewierl, the fortune teller thingy is in the shortlist, I'll add the holy too.
 
 |  I have no problem with units that actually move through the water being restricted to 1 province per turn.  Why in the world should that apply to fliers, though??  They aren't in the water to be slowed down! |  
	
		
	
	
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				October 23rd, 2007, 01:39 AM
			
			
			
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				 Re: Bug Thread: Discussion 
 The distinction is not based on movement type but on terrain. Moving IN sea provinces, as opposed to OVER them (e.g. via sailing) assumes the creature is in the sea, in the water. Flyers are unable to cross water provinces like sailors in Dom3. |  
	
		
	
	
	
	
	
	
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