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Old November 18th, 2007, 11:52 AM
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Beorne Beorne is offline
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Default Re: Very serious combat bug?

Quote:
johan osterman said:
Quote:
Beorne said:
Oh well, it is strange but it appears the devs have cast a charm spell om most players ...

It is difficult to accept players sayng "it is good Van is unbalanced", "It is good some nation have silly pd", "it is good ai spell priorities go over player script and mess up your battle", but in this case we have a true bug!
"It is good to have some bug, it increases unpredicatability" ... I have just to read this.

This wonderful game needs some major overhaul.
It is not alltogether clear that what you have reported is a bug. And the AI ignoring spell order is a a unhappy compromise, when in dom1, I don't recall if it was the beta or the finished game, the AI never ignored scripted orders and there were complaints about that too. The AI ignoring scripting is a feature that was added because It was a common strategy to deplete casters gem resources by making small needling attacks before big battles, for example you could cast a cheap summon before a big battle and htne your opponent would be unable to cast his big battle spells when the big battle hit. The solution was to make the AI calculate when a spell was not desirable to cast. It is sometimes annoying but the way it was earlier worked worse.
I'm not saying this mechanism is wrong, nor I are saying that you must improve AI, I know it is almost impossible cause the large numers of variables.
But is at least three years people ask to implement a simple spell blacklist.

Where is the cake?
 

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