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December 15th, 2007, 05:01 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Remove Curses and Horror Marks?
The events that curse troops curse a random number of troops in the province and commanders may get cursed just like normal grunts. I'm not sure if it works on some percentage chance that is rolled for each unit separately. If it is, the priestess may have gotten lucky and avoided it and with no additional targets, no real consequences.
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December 15th, 2007, 08:46 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Remove Curses and Horror Marks?
LA Rlyeh and a few other things may also cause insanity, which is incurable afaik. It sort of sounds like this isn't the game for you.
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December 15th, 2007, 10:35 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Remove Curses and Horror Marks?
My opinion is that it's very strange to let this little part of the game be the thing to buy or nto buy.. I mean if you had a RPG playing with 1 char and that one get'd permanently nerfed by negative stats.. OK.. I'd not like that (but then those games allow saving usually) but in here you have 100's 1000's even 10000's of units.. what happens to one (even if it's your pretender) isn't that big of a deal.
On the saving part, the one thing why I like MP games (I think) in any game is because obviously it's more of a challange but also becuase I can't reload.. playing SP dominions is like most MP games you can't really say.. ow last 10 turns I made the wrong decision to war this nation.. you have to deal with it.. SP dominions isn't that hard.. if you could reload it'd just be no fun.
Aezeal
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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December 16th, 2007, 10:16 AM
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Corporal
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Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Remove Curses and Horror Marks?
You can reload your single player game. To save just copy your savegame directory.
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December 16th, 2007, 03:17 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Remove Curses and Horror Marks?
yeah lol but that is a bit of a hassle, not having a button is enough for me (I mean .. as I said I'm actually prefering not being able to save.. without the button the temptation is gone  )
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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February 19th, 2008, 11:19 PM
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Private
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Join Date: Feb 2008
Posts: 1
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Thanked 0 Times in 0 Posts
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Re: Remove Curses and Horror Marks?
Hi everyone,
I'm new on the boards, so, hello again ;>
Curses never bugged me, but I feel that horror marks are too easy to put on people, seems like every John the Astral Mage is able to do so.
Guess it would be better if HM would be astral 3, not 2. It would prevent many frustrating situations when your combat pretender gets marked by an indie mage or by cheap, mass produced national ones.
My question is, would someone be so nice to make a small mod which would put the "horror mark" spell a level higher in astral? Or tell me how can I do it myself?
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February 20th, 2008, 03:46 AM
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Sergeant
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Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Remove Curses and Horror Marks?
Eh sure, why not.
Stick this into any mod you play with (or better still, make a personal preference mod for your SP games):
#selectspell "Horror Mark"
#pathlevel 0 3
#end
Modding the game is enjoyable, so I do recommend reading the modding.pdf and learning about modding, and (after you've gotten more comfortable with the game) examining other people's mods to learn what makes them tick.
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