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				March 1st, 2008, 06:23 PM
			
			
			
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				 Re: Scales/bless changes you would like 
 Mirror Image gives a set amount of those images, and I thought the bless would give one more. It wouldn't be quite as huge jump in power as it would usually be, but as it'd make the mirror image last for one hit longer I thought it could improve the units' survivability. They're already very good at not dying, so it could be good. |  
	
		
	
	
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				March 2nd, 2008, 12:14 PM
			
			
			
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				 Re: Scales/bless changes you would like 
 Mirror image as the level 9 air bless may even be usefull for glamour sacred if it's +1 mirror image, meaning ennemies have only 33% to hit the real unit in melee. But with the air shield in addition, air bless can become too powerful (like glamour units continue to be when arrow fend counters the glamour nerf).
 I would prefer fly as an air bless (more original than one more offensive or defensive bonus, and making slow heavy sacred better candidates for a bless strat -living pillars or heart companion jumping in round 2 with attack:archers would be fun).
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				March 2nd, 2008, 12:26 PM
			
			
			
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				 Re: Scales/bless changes you would like 
 
	Quote: 
	
		| Twan said:I would prefer fly as an air bless (more original than one more offensive or defensive bonus, and making slow heavy sacred better candidates for a bless strat -living pillars or heart companion jumping in round 2 with attack:archers would be fun). 
 |  I thought the fact that you Air 9 would replace some other bless, and Edi seems to agree with me on his answer to b0rsuk. Any way, as for your suggestion - it can be tested easily enough, thanks to Eagle Warriors ability. Just give them hoplite armor and replace Heart Companions with Eagle Warriors.
 
It is also possible to make a variation of bless that uses #nextspell "Mirror Image". I think it only gives one image at air 1, so it could be used to simulate the air bless I suggested. I don't know if it stacks with inherent glamour, though.
 
Glamour's "enemies can't see you" effect would be nice, but unfortunately out-of-combat blesses are impossible with the current system. |  
	
		
	
	
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				March 2nd, 2008, 01:17 PM
			
			
			
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				 Re: Scales/bless changes you would like 
 If they gained flight from A9 I would avoid that bless except in very very few circumstances. Flyers are hard to control they get suurounded and ganged. Maybe I just suck at scripting flyers. 
 
 One other minor nitpick with flyers. There are some sacreds that just don't make sence flying, the Argatha golems, or the Marginon knights would both look silly flying.
 
 Not saying its not a good idea, just that I would play A9 bless even less than now.
 
				__________________Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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				March 2nd, 2008, 01:26 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Scales/bless changes you would like 
 How about blessed, flying knights on attack rear ? LA C'tis has sacred charriots, right ? Is that ok ? 
				__________________Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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				March 2nd, 2008, 10:38 PM
			
			
			
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				 Re: Scales/bless changes you would like 
 Air bless and blood bless definatly need to change.  Almost everyone agrees with that. There would be more pretender set up choices, and the game would be more fun, if air and blood were effective options.
 We have to be carefull though. If the minor air bless of air shield stays in, but the major bless becomes something that people will want to choose, it would make Vanhiem, and Mictlan unstoppable.
 
 I will put forward the idea of precision for the minor bless, and a small electrical AN attack for the major bless.
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				March 3rd, 2008, 01:19 AM
			
			
			
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				 Re: Scales/bless changes you would like 
 
	Quote: 
	
		| B0rsuk said: How about blessed, flying knights on attack rear ? LA C'tis has sacred charriots, right ? Is that ok ?
 
 |  True. It could be abused very easily with tramplers. Thats really scary. 
 
Sir_Dr_D , I also thought of a shock attack but there are two other blesses that do the same thing. I like precision but its not strong enough for an Air 9 bless. 
 
I really like the charge body idea, if it could be made to work more like armor of thorns but with shock. Meaning that charge body would hit the blessed troop as well, so why not make it only hit the unit that successfully attacked.
				__________________Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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				March 3rd, 2008, 01:58 PM
			
			
			
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				 Re: Scales/bless changes you would like 
 Well you could say only a size 1-2 unit could fly - call it windriding or something.
 I like the idea of a precision boost for air -but the implications due to the double effect - can be pretting staggering...
 
 for example.. yavanas 12/13? +4+5 from windguide.. pretty strong.
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