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May 29th, 2008, 07:07 AM
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Corporal
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Join Date: Feb 2008
Posts: 150
Thanks: 0
Thanked 10 Times in 9 Posts
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Re: Tartarians in 3.17
What I really do not understand is why they are so cheap to summon? Even a crusher cost 15 gems. I know, the requirements are much lower, but still...
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May 29th, 2008, 07:54 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Tartarians in 3.17
One quarter of your SCs being unavailable any given turn seemed very harsh for me. Your raiders can be caught without teleporting, and the casters who protect your armies with gem-expensive spells will force your whole army to stop when they go insane. If they stay behind with Flying Boots to fly back to the army, teleporters or Mind Hunters can kill them.
I haven't been on the receiving end a tartarian spam, but the insanity should make them much less useful.
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May 29th, 2008, 08:17 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Tartarians in 3.17
I think the change is fine as it is, I'd happily trade 5 tartarians with 25% insanity for one reliable elemental royal.
Tartarians will only continue to be the most popular chassis in endgame because there is no other cost effective *non unique* choice. As soon some cost effective level 9 summons of *non unique* SCs *with magic if you gor them and more than 2 item slots* will be added I'm sure tartarians with insanities won't remain the most popular, even if they cost 10 gems and the others 2 or 3 times more.
The other option : making all SC summons *not* cost effective would be a very bad idea for the game, as hordes of SCs are needed to do anything once endgame spells are researched.
SCs don't dominate endgame, they are just the main counter to the battlefield magic dominating it.
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May 29th, 2008, 10:20 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Tartarians in 3.17
Is their insanity the same as everyone else's insanity? Do they also ftaghn and stuff?
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May 29th, 2008, 10:52 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Tartarians in 3.17
Quote:
llamabeast said:
Is their insanity the same as everyone else's insanity? Do they also ftaghn and stuff?
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Different from R'lyeh insanity wrt what they may or may not do.
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May 29th, 2008, 12:26 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Tartarians in 3.17
Does R'yleh insanity stack with it though? As in they start at insane 25, but R'yleh's dominion raises it from there?
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May 29th, 2008, 12:52 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Tartarians in 3.17
Not as far as I know. R'lyeh insanity is a different thing with a different order list, so I expect they would be separate. Somebody should test that, because it did not, to my knowledge anyway, come up in the beta phase. Could be interesting if it does increase Shattered Soul as well.
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May 29th, 2008, 10:23 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Tartarians in 3.17
Quote:
Twan said:
I think the change is fine as it is, I'd happily trade 5 tartarians with 25% insanity for one reliable elemental royal.
Tartarians will only continue to be the most popular chassis in endgame because there is no other cost effective *non unique* choice. As soon some cost effective level 9 summons of *non unique* SCs *with magic if you gor them and more than 2 item slots* will be added I'm sure tartarians with insanities won't remain the most popular, even if they cost 10 gems and the others 2 or 3 times more.
The other option : making all SC summons *not* cost effective would be a very bad idea for the game, as hordes of SCs are needed to do anything once endgame spells are researched.
SCs don't dominate endgame, they are just the main counter to the battlefield magic dominating it.
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IMHO they're also extremely inexpensive. Tarts only cost 25 nature gems and 10 death gems. An air queen costs, what, 50 air gems?
Jazzepi
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May 29th, 2008, 10:27 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Tartarians in 3.17
And also come insane and afflicted, so unless you get the Chalice or GoH, which will be expensive, you need to get them in bulk to get usable ones.
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