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July 14th, 2008, 02:45 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Can a mod limit castle construction?
Nahh Im more interested in the conversation than the answers.
Maybe Xietor will. Or maybe I will after I work on some of my projects.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 14th, 2008, 03:40 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Can a mod limit castle construction?
I second Gandalfs remark that the conversation > answers  (my answer was wrong it seems  )
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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July 14th, 2008, 04:49 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Can a mod limit castle construction?
Well then neither of you are getting any more answers from me.
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July 14th, 2008, 05:55 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Can a mod limit castle construction?
What good are experts then?
If I ironed this out myself it would end up like many other answers Ive done. It would become a cool working version of problem on my machine that I forget to tell anyone about.
Im having enough trouble with that at the moment in testing out map commands like #defence for patrolling, and #god for local game vs network quirks, and #computerplayer (same quirks).
Public conversation is good (even if it does happen ouutside of IRC). I just brought up some variants that I thought you might have an answer already for. Im too old for you to teach me proper methodology now. 
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 14th, 2008, 06:01 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Can a mod limit castle construction?
I don't mind talking through problems with mods or how to bodge certain things using the existing mod commands.
But it's a waste of time for me to repeat stuff that's in the mod manual if you refuse to look in the mod manual because you don't actually want the answer.
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July 14th, 2008, 07:14 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Can a mod limit castle construction?
Granted.
So this is the mod manual that came with the game?
Is that still up to date?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 15th, 2008, 03:04 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Can a mod limit castle construction?
The one that came with the game is up to date wrt the fort commands, but they are scattered all through the nation modding section. Download the Unofficial Reorganized Mod Manual v3.17 from the trhead linked in my sig, that has them all in their own subsection. The UORMM will become the official manual in the next patch, so taking a look at it will give you a headstart in using the new document.
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