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July 22nd, 2008, 01:03 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Mod: Better Independents v2.0
Quote:
llamabeast said:
Could you change the graphics of the affected units to point to an empty graphic, so that they are not even visible on the recruitment screen?
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While an interesting thought, that'd also affect them in battles.
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July 22nd, 2008, 01:08 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: Mod: Better Independents v2.0
Good thinking Endo. The units will still be available to indy provinces.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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July 22nd, 2008, 01:14 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Mod: Better Independents v2.0
Quote:
Endoperez said:
Quote:
llamabeast said:
Could you change the graphics of the affected units to point to an empty graphic, so that they are not even visible on the recruitment screen?
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While an interesting thought, that'd also affect them in battles.
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Ah, damn. Invisible attacking hordes that spit javelins and become briefly visible when they attack. Though I might try that one just for kicks to see what it looks like... 
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July 22nd, 2008, 01:15 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Mod: Better Independents v2.0
Ah, poo.
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July 27th, 2008, 10:48 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: Mod: Better Independents v2.0
Just found out that Better Independents 2.0 has conflicts with Worthy Heroes 1.8 and later, because WH uses the Golden Naga unit (334) as a Patala hero. The current BI mod copies light acavalry 26 to the 334 slot and uses it to replace the national recruitment light cavalries.
I've attached an updated version to the opening post that removes this conflict. The fixed version uses #1454 instead, the Unused Ancient One. Full changelog added to the OP.
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