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October 27th, 2008, 05:39 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Ooh, ooh, new info on patch page!
Quote:
Originally Posted by thejeff
Is this really 5 times the stated rate or is it, like Ermor, they weren't dying as fast as they were supposed to, so it's being fixed by boosting it to the stated rate?
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Being fixed to what it was supposed to be.
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October 27th, 2008, 06:10 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Ooh, ooh, new info on patch page!
Hinnom popeaters now give some unrest, that's great  now people don't jump happily into their open mouths anymore 
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October 27th, 2008, 09:17 PM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: Ooh, ooh, new info on patch page!
Quote:
Originally Posted by Tifone
Hinnom popeaters now give some unrest, that's great  now people don't jump happily into their open mouths anymore 
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But the solution is still the same: find a tiny province and put them there so that a crap province dies instead of a good one.
But, now they are even better at raiding since they do more damage when they can't hold province, giving then the ability to create unrest so that when people take those provinces back they get less income.
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October 27th, 2008, 09:22 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Ooh, ooh, new info on patch page!
Hinnom nerf does not look like enough to solve the problem. They still have recruitable SCs, broad magic, blood magic, unique summons, powerful chariots [one less size really won't change almost anything, especially in EA]. They must become a banned nation for EA games.
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October 28th, 2008, 11:10 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Ooh, ooh, new info on patch page!
Quote:
Originally Posted by Zeldor
Hinnom nerf does not look like enough to solve the problem. They still have recruitable SCs, broad magic, blood magic, unique summons, powerful chariots [one less size really won't change almost anything, especially in EA]. They must become a banned nation for EA games.
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how do you know this w/out knowing how much the initial army or pd has been nerfed? Hinnom is already not especially better than niefelheim as to pure early game power.
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October 28th, 2008, 12:08 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Ooh, ooh, new info on patch page!
Quote:
Originally Posted by archaeolept
Quote:
Originally Posted by Zeldor
Hinnom nerf does not look like enough to solve the problem. They still have recruitable SCs, broad magic, blood magic, unique summons, powerful chariots [one less size really won't change almost anything, especially in EA]. They must become a banned nation for EA games.
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how do you know this w/out knowing how much the initial army or pd has been nerfed? Hinnom is already not especially better than niefelheim as to pure early game power.
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It really has to do with perception more than reality. Hinnom is *not* stronger than Niefle, fomoria, lanka, sauromatia. In our game of 16 World in crisis - turn 20'ish.. Hinnom is middle of the pack. Caelum and Tien Chi are game leaders.
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October 28th, 2008, 12:17 PM
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Sergeant
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Join Date: Oct 2006
Posts: 386
Thanks: 13
Thanked 3 Times in 1 Post
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Re: Ooh, ooh, new info on patch page!
Quote:
Originally Posted by chrispedersen
Quote:
Originally Posted by archaeolept
Quote:
Originally Posted by Zeldor
Hinnom nerf does not look like enough to solve the problem. They still have recruitable SCs, broad magic, blood magic, unique summons, powerful chariots [one less size really won't change almost anything, especially in EA]. They must become a banned nation for EA games.
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how do you know this w/out knowing how much the initial army or pd has been nerfed? Hinnom is already not especially better than niefelheim as to pure early game power.
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It really has to do with perception more than reality. Hinnom is *not* stronger than Niefle, fomoria, lanka, sauromatia. In our game of 16 World in crisis - turn 20'ish.. Hinnom is middle of the pack. Caelum and Tien Chi are game leaders.
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I don't play MPs, but WHY IN THE WORLD DO PEOPLE USE THE FACT THAT CERTAIN NATION HAS DONE BADLY OR WELL IN A SINGLE MP GAME AS PROOF THAT THEY EITHER SUCK OR ARE OVER-POWERED?
To begin with, a single--or even a few games--do not establish a rule. More germane, there are so many factors that go into performing well in MP game, including start position, the skill of the player, and the interplay of alliances.
Was Napoleonic France not "over-powered" on one-on-one basis simply because the rest of Europe ganged up on it and ultimately (after many setbacks) defeat it?
Preposterous and illogical.
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October 27th, 2008, 09:33 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Ooh, ooh, new info on patch page!
Hmm I think it will get them back in the range of regular powerfull nations though. After the changes I really doubt wether they are that much more powerfull than say Lanka or Niefelheim
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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October 27th, 2008, 10:43 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Ooh, ooh, new info on patch page!
It would seem to fix Hinnom quite abit as far as solo play. It took care of most of the things that the AI was able to use effectively.
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October 28th, 2008, 04:04 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Ooh, ooh, new info on patch page!
I don't think people had actually agreed that Hinnom was any good at all as an AI nation. I think the unrest causing is going to seriously weaken them as an AI nation now, anyway. Expect their cap income to drop real quick.
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