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  #1  
Old October 27th, 2008, 05:39 PM
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Default Re: Ooh, ooh, new info on patch page!

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Originally Posted by thejeff View Post
Is this really 5 times the stated rate or is it, like Ermor, they weren't dying as fast as they were supposed to, so it's being fixed by boosting it to the stated rate?
Being fixed to what it was supposed to be.
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Old October 27th, 2008, 06:10 PM
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Default Re: Ooh, ooh, new info on patch page!

Hinnom popeaters now give some unrest, that's great now people don't jump happily into their open mouths anymore
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Old October 27th, 2008, 09:17 PM

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Default Re: Ooh, ooh, new info on patch page!

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Hinnom popeaters now give some unrest, that's great now people don't jump happily into their open mouths anymore
But the solution is still the same: find a tiny province and put them there so that a crap province dies instead of a good one.

But, now they are even better at raiding since they do more damage when they can't hold province, giving then the ability to create unrest so that when people take those provinces back they get less income.
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Old October 27th, 2008, 09:22 PM

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Default Re: Ooh, ooh, new info on patch page!

Hinnom nerf does not look like enough to solve the problem. They still have recruitable SCs, broad magic, blood magic, unique summons, powerful chariots [one less size really won't change almost anything, especially in EA]. They must become a banned nation for EA games.
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Old October 28th, 2008, 11:10 AM
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Default Re: Ooh, ooh, new info on patch page!

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Hinnom nerf does not look like enough to solve the problem. They still have recruitable SCs, broad magic, blood magic, unique summons, powerful chariots [one less size really won't change almost anything, especially in EA]. They must become a banned nation for EA games.
how do you know this w/out knowing how much the initial army or pd has been nerfed? Hinnom is already not especially better than niefelheim as to pure early game power.
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Old October 28th, 2008, 12:08 PM

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Default Re: Ooh, ooh, new info on patch page!

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Quote:
Originally Posted by Zeldor View Post
Hinnom nerf does not look like enough to solve the problem. They still have recruitable SCs, broad magic, blood magic, unique summons, powerful chariots [one less size really won't change almost anything, especially in EA]. They must become a banned nation for EA games.
how do you know this w/out knowing how much the initial army or pd has been nerfed? Hinnom is already not especially better than niefelheim as to pure early game power.
It really has to do with perception more than reality. Hinnom is *not* stronger than Niefle, fomoria, lanka, sauromatia. In our game of 16 World in crisis - turn 20'ish.. Hinnom is middle of the pack. Caelum and Tien Chi are game leaders.
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Old October 28th, 2008, 12:17 PM

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Default Re: Ooh, ooh, new info on patch page!

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Originally Posted by chrispedersen View Post
Quote:
Originally Posted by archaeolept View Post
Quote:
Originally Posted by Zeldor View Post
Hinnom nerf does not look like enough to solve the problem. They still have recruitable SCs, broad magic, blood magic, unique summons, powerful chariots [one less size really won't change almost anything, especially in EA]. They must become a banned nation for EA games.
how do you know this w/out knowing how much the initial army or pd has been nerfed? Hinnom is already not especially better than niefelheim as to pure early game power.
It really has to do with perception more than reality. Hinnom is *not* stronger than Niefle, fomoria, lanka, sauromatia. In our game of 16 World in crisis - turn 20'ish.. Hinnom is middle of the pack. Caelum and Tien Chi are game leaders.
I don't play MPs, but WHY IN THE WORLD DO PEOPLE USE THE FACT THAT CERTAIN NATION HAS DONE BADLY OR WELL IN A SINGLE MP GAME AS PROOF THAT THEY EITHER SUCK OR ARE OVER-POWERED?

To begin with, a single--or even a few games--do not establish a rule. More germane, there are so many factors that go into performing well in MP game, including start position, the skill of the player, and the interplay of alliances.

Was Napoleonic France not "over-powered" on one-on-one basis simply because the rest of Europe ganged up on it and ultimately (after many setbacks) defeat it?

Preposterous and illogical.
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Old October 27th, 2008, 09:33 PM

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Default Re: Ooh, ooh, new info on patch page!

Hmm I think it will get them back in the range of regular powerfull nations though. After the changes I really doubt wether they are that much more powerfull than say Lanka or Niefelheim
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Old October 27th, 2008, 10:43 PM
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Default Re: Ooh, ooh, new info on patch page!

It would seem to fix Hinnom quite abit as far as solo play. It took care of most of the things that the AI was able to use effectively.
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Old October 28th, 2008, 04:04 AM

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Default Re: Ooh, ooh, new info on patch page!

I don't think people had actually agreed that Hinnom was any good at all as an AI nation. I think the unrest causing is going to seriously weaken them as an AI nation now, anyway. Expect their cap income to drop real quick.
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